Tzschk
@tzschk.bsky.social
1K followers 250 following 150 posts
Freelance game dev with an unhealthy fixation with procedural generation. It’s pronounced like it’s spelled. DM for inquiries.
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Reposted by Tzschk
ivysly.com
even if your game is funny and stupid take it seriously and lean in, don't try to be self aware, don't wink at the audience, don't be insecure about it
tzschk.bsky.social
Million dollar idea: modern retro handheld based on Japanese feature phones. You’re welcome.
tzschk.bsky.social
Impressive! I knew interrupts had to be involved, haha. If you ever felt inclined to post a breakdown, I know I’d be interested.
tzschk.bsky.social
How did you pull that off?
tzschk.bsky.social
If it seems familiar, the car plugin is a stripped-down, generalized version of this prototype:
tzschk.bsky.social
Light progress for #screenshotsaturday. Got scoring and a time limit in, but mostly some backend work on the pickup/drop-off system, managing locations, messages, etc. without being able to just pull from a database. Gotten real familiar with GBVM, though.
tzschk.bsky.social
Got to tinkering and ended up with two more plugins for #gbstudio, so if you were wanting to make something car- or tank-based, you're in luck!

github.com/tzschk/gbs-p...
tzschk.bsky.social
Happy #screenshotsaturday! I doodled a couple niche scene types based on a bygone era for #gbstudio this morning, so I thought I'd share them with y'all. I don't know if they'd be useful to anyone, but feel free to play around with them!

github.com/tzschk/gbs-p...
tzschk.bsky.social
What about previous finish photos?
tzschk.bsky.social
If you haven’t already, close and reopen GBStudio. If that doesn’t clear it, restart your computer. Works for me.
Reposted by Tzschk
jametc.bsky.social
hey everyone:
I made a pretty substantial youtube playlist of long videos of just.... walking around. Often fall-related, with rain and parks with leaves and stuff, very atmospheric with that nice autumn aesthetic.
great to have on in the background while working

www.youtube.com/playlist?lis...
Lets Go For A Nice Walk - YouTube
long walking videos to play in the background while working, reading, or relaxing, featuring lots of rain-soaked pavement and autumn colours
www.youtube.com
tzschk.bsky.social
Don’t know if it’s a trick, but if there’s room enough on the back of the pin, you could add an additional post with some epoxy.
tzschk.bsky.social
Sounds like you’ve got a good excuse to learn!
tzschk.bsky.social
I handled that sort of movement on the C side. Wrote functions for various movement behavior updates and assigned them to relevant actors.
tzschk.bsky.social
I think about this a lot. A lot of devs (and players, for that matter) in recent years get hung up on some analysis they saw in a video essay. The point of studying art you love is building your own intuition. Trust your gut. Get weird. Alienate players. That’s how art works.
pc2000s.bsky.social
Doing game design must be wild cuz there could be 1000 clinical reasons why doing something a certain way is wrong but there will still be a gaggle of mfs like "I like it that way"

And if you lean too hard into the preferences of the focus-tested majority, you sand off all the interesting edges
Reposted by Tzschk
ivysly.com
I want to make a mystery dungeon style roguelike game and friendslop about cave diving and a fighting game and a word game and a puzzle adventure game plus I want to remake my top down shooter about casting spells and I want to make a first person dungeon crawler RPG and I want to make a platformer
tzschk.bsky.social
Started playing Sims 4 on a whim. Have not played The Sims since Livin’ Large. Somehow I thought this would be more relaxing than Death Stranding.
tzschk.bsky.social
I don’t know what your audio plans are, but I can hear their struggle in my head.
Reposted by Tzschk
tzschk.bsky.social
Haven't got anything new for #screenshotsaturday, so have a thread of some stuff I haven't posted here.
tzschk.bsky.social
Good question… it was probably generating 2D Zelda-like dungeons? Or maybe 3D racetracks. I know those were both pretty early.
tzschk.bsky.social
The internet was smaller, the noise was quieter. No Kickstarter, no Steam wishlists, no youtube essays about the 13 rules of designing an open world sandbox…
a cartoon of homer simpson is holding a newspaper that says old man yells at cloud
ALT: a cartoon of homer simpson is holding a newspaper that says old man yells at cloud
media.tenor.com
tzschk.bsky.social
I could write endlessly about what each of these games means to me. Maybe it’s rose-colored glasses, but being a part of the TIGSource forums at that time was magical.
tzschk.bsky.social
Sometimes I worry I put way too much much thought into what is undoubtably an extremely niche game, but then I remember putting way too much thought into anything is basically my exact definition of fun.
tzschk.bsky.social
Okay, I'm exhausted. Thanks to everyone who asked questions! Please keep 'em coming if you have them and I'll try to get to them whenever.
tzschk.bsky.social
"Detailed" is a very diplomatic way to put it, haha. I'm one of the naive fools who got into procgen because I was shit at level design and it seemed easier somehow, so I do my best to make some sense of it from an odd angle.
tzschk.bsky.social
This scratches the surface a bit, and it's all a work in progress, of course, but hopefully it gets at your question. Landmarks and parks/plazas are the current task, giving specific things to walk toward, reward exploring, or just take a breather, so that could be a whole other thread, haha.

6/6