i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
game is a tile based dungeon crawler.
in one corner is a roguelike, zoomed out top down view. it has controls and a message field with an e/s/w/n scheme.
game is a tile based dungeon crawler.
in one corner is a roguelike, zoomed out top down view. it has controls and a message field with an e/s/w/n scheme.
I did localization editing on it, with several of my friends. We polished the English language game text.
If you've ever been interested in Pathologic, you can start with this one - no need to play 2 first. (But you should play both!!!) store.steampowered.com/app/3199650/...
I did localization editing on it, with several of my friends. We polished the English language game text.
If you've ever been interested in Pathologic, you can start with this one - no need to play 2 first. (But you should play both!!!) store.steampowered.com/app/3199650/...
Huge thanks to journalist @antoniajuhasz.bsky.social, an expert in wars fought over oil, for talking with me about what's actually going on here.
for ExxonKnews & @levernews.com
“This is a very dangerous tool in the hands of an out-of-control agency.” www.404media.co/inside-ices-...
some games let you move freely along diagonals, and others restrict it when going in or out of corridors. what are your feelings about these options?
(i'd also love to hear any out of the box opinions- nonsquare grid fetishists, you are welcome here.)
some games let you move freely along diagonals, and others restrict it when going in or out of corridors. what are your feelings about these options?
(i'd also love to hear any out of the box opinions- nonsquare grid fetishists, you are welcome here.)
did you use a detection tool? visual assessment? word of mouth?
did you use a detection tool? visual assessment? word of mouth?