i have been imagining this world for years, and i want to make this game so people can go there and live many lives in it!
the game features whole-cloth, accessible design, deep mysteries, and a meticulous generated living world.
now i have to make the weird architecture decision all scrolling shooter makers need to make: screen space relative, or world space?
now i have to make the weird architecture decision all scrolling shooter makers need to make: screen space relative, or world space?
i did some more systems work, and here is player movement working!
i did some more systems work, and here is player movement working!