What works, what doesn’t, and why.
Written by Tomas.
I looked at Where Winds Meet from a UX perspective, strong onboarding and accessibility, but also menu complexity and notification overload that can break immersion.
If you’re into game UX or system design, you might enjoy this one 👀
🔗 uxingames.com/2026/01/13/w...
#GameUX #UXDesign
I looked at Where Winds Meet from a UX perspective, strong onboarding and accessibility, but also menu complexity and notification overload that can break immersion.
If you’re into game UX or system design, you might enjoy this one 👀
🔗 uxingames.com/2026/01/13/w...
#GameUX #UXDesign