Tomas | UX in Games
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Tomas | UX in Games
@uxingames.com
Designer sharing concise UX breakdowns of games I play.
What works, what doesn’t, and why.
Written by Tomas.
New blog post

I looked at Where Winds Meet from a UX perspective, strong onboarding and accessibility, but also menu complexity and notification overload that can break immersion.

If you’re into game UX or system design, you might enjoy this one 👀
🔗 uxingames.com/2026/01/13/w...

#GameUX #UXDesign
Where Winds Meet: Immersion vs Interface - UX in Games
A UX-focused look at Where Winds Meet, exploring how strong onboarding and accessibility choices coexist with menu complexity and navigation friction.
uxingames.com
January 15, 2026 at 3:49 PM