van800
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van800.bsky.social
van800
@van800.bsky.social
Developer at JetBrains Rider, working on gamedev integrations.
I’ve created a proposal about improving the selection of external editors in @godotengine.org:
github.com/godotengine/...

It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.
Make external editor selection easier with a discoverable list of installed editors · Issue #13615 · godotengine/godot-proposals
Describe the project you are working on Currently working on a Godot editor plugin targetted to simplify integration with Rider Describe the problem or limitation you are having in your project I h...
github.com
November 12, 2025 at 7:58 AM
1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed!
2. Brilliant www.youtube.com/watch?v=pVLz...
when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool.
3. Impressed with the @godot-rust.bsky.social community.
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 12, 2025 at 6:47 AM
Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord.
Just coded automatic in-Rider suggestion to simply run it without googling.
November 11, 2025 at 8:28 PM
Digged a while today about bringing the Godot game window to front, when debugging from Rider.
Turns out not possible with current architecture on Mac, but works fine on Windows.
youtrack.jetbrains.com/issue/RIDER-...
youtrack.jetbrains.com
November 6, 2025 at 2:02 PM
Reposted by van800
Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!

godotfest.com/talks/godot-...
November 4, 2025 at 8:25 PM
Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.

I have more plans for it, like search Rider installations.
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support
github.com
October 28, 2025 at 2:04 PM
Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...
October 27, 2025 at 6:27 AM
The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation 😅

credit @sandorhq.bsky.social for the first part of it.
youtrack.jetbrains.com
October 23, 2025 at 4:00 PM
🔜 GodotFest
October 20, 2025 at 8:10 PM
Reposted by van800
The Rider 2025.3 Early Access Program is now open!🎊

The first build in the series comes with:

👾 A host of improvements to game development
🆕 ".slnx" solution templates

Check out this blog post to learn about the updates included in the first build: 👉 jb.gg/rd-253-eap-bs
The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog
We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th
jb.gg
September 17, 2025 at 12:34 PM
For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...
youtrack.jetbrains.com
September 5, 2025 at 6:02 AM
GDExtension and a @godotengine.org demo game in one
@jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...
August 21, 2025 at 3:11 PM
Made a couple of debugging improvements in the @godotengine.org. Adds features to DAP server. So all external editor may benefit from it, not limited to @jetbrains-rider.bsky.social
github.com/godotengine/...
github.com/godotengine/...
Support debugging Godot editor plugins with DAP by van800 · Pull Request #109665 · godotengine/godot
When DAP is used for debugging, GodotEditor plays the DAP server role, so we need to run a second Godot with the same project and --remote-debug flags wire it with DAP server similar way as we do f...
github.com
August 16, 2025 at 8:26 AM
Yesterday added everything to comfortably work on a @godotengine.org GDExtension in @jetbrains-rider.bsky.social
github.com/godotengine/...

Now I am asking for a battle test.
everything required to work on a GDExtension in Rider x-plat by van800 · Pull Request #95 · godotengine/godot-cpp-template
Automatically resolves C++ standard libraries. I have tested on Mac and Windows. Just need to Build once to have gen code appear.
github.com
August 15, 2025 at 8:21 AM
Reposted by van800
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go.

We would like to thank them for becoming a Platinum Sponsor of the project!

godotengine.org/article/jetb... @jetbrains-rider.bsky.social
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
godotengine.org
August 5, 2025 at 10:59 AM
Reposted by van800
The #GodotEngine just got a major new supporter...

@jetbrains.com - one of the biggest creator of developer software, including Rider, the #gamedev IDE. Excellent news!

gamefromscratch.com/jetbrains-sp...
JetBrains Sponsors Godot at Platinum Level – GameFromScratch.com
The Godot foundation now has another platinum level backer, developer tool, language and IDE maker, JetBrains, creators of the Rider IDE.
gamefromscratch.com
August 5, 2025 at 6:41 PM