van800
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van800.bsky.social
van800
@van800.bsky.social
Developer at JetBrains Rider, working on gamedev integrations.
We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.
October 28, 2025 at 2:06 PM
Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.
October 21, 2025 at 5:54 AM
I can drop such code in the doc near www.jetbrains.com/help/rider/G...
if you like to share.
Godot support | JetBrains Rider
www.jetbrains.com
October 20, 2025 at 12:23 PM
I don’t see any problem with that.
Commercial work with EAP build is allowed.
www.jetbrains.com/legal/docs/t...
If you have specific concerns, please contact [email protected]
(Their advice would be more official then mine)
Early Access Program (EAP) - User Agreement
www.jetbrains.com
October 20, 2025 at 12:21 PM
Are you on the 2025.3 EAP?
I made many fixes there compared to 2025.2.
> I should write a Godot plugin to toggle external code editor from GUI.
do you mean to let it be switched on/off easier?
October 20, 2025 at 8:41 AM
Not limited to C#
August 5, 2025 at 10:04 PM
youtrack.jetbrains.com
January 29, 2025 at 8:27 AM
For Unity with Rider either dotnetcore or mono msbuild should be fine. If you've seen some unexpected complication, please reach out to JetBrains with Help->Report a Bug, agree to attach logs.
January 27, 2025 at 4:46 PM