Old/Low effort posts tend to get deleted
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the superb owl and everyone complaining about the drastic ruleset changes made in this F1 season
the superb owl and everyone complaining about the drastic ruleset changes made in this F1 season
Yeah that really applies after today
Yeah that really applies after today
cosmograph cooked
cosmograph cooked
i've been thinking about valour.gg but i know matrix and stoat are more popular, can't really justify setting up an irc server
🤔
i've been thinking about valour.gg but i know matrix and stoat are more popular, can't really justify setting up an irc server
🤔
pretty much replaced all of the loadout system and things that relied on it
pretty much replaced all of the loadout system and things that relied on it
Still a little wonky on those shadows, but I think doing depth a little better (now that I understand it more) would probably just resolve that. I don't think I need to do all the screen reading I'm doing here. Despite it, it's still fairly efficient.
Still a little wonky on those shadows, but I think doing depth a little better (now that I understand it more) would probably just resolve that. I don't think I need to do all the screen reading I'm doing here. Despite it, it's still fairly efficient.
steam was signed out because i recently set up 2fa, it would not show me the login request to confirm, so i tried to login via a code. still nothing.
i reopened the steam app and got a bunch of now invalid login requests
steam was signed out because i recently set up 2fa, it would not show me the login request to confirm, so i tried to login via a code. still nothing.
i reopened the steam app and got a bunch of now invalid login requests
Unironically I got more post engagement in a couple of days then I usually get in a month 😔
Unironically I got more post engagement in a couple of days then I usually get in a month 😔
I... think this is as far as I can take it I can't immediately think of anything else to add here. Any other fanciness can be done in godot as-is with existing stuff, it'll interact with lights and shadows, as well as anything depth drawn.
I... think this is as far as I can take it I can't immediately think of anything else to add here. Any other fanciness can be done in godot as-is with existing stuff, it'll interact with lights and shadows, as well as anything depth drawn.
credit to @caaz.me for cracking a lot of this before i did, i riffed off of some of his code with my own attempted improvements
the brackey's jam is coming up soon, maybe i can experiment with it for that 😅
i guess the easiest way would be just to cheat and make a custom collision shape that samples the source height texture
the brackey's jam is coming up soon, maybe i can experiment with it for that 😅
Yeah this actually wasn't too difficult to do I just forgot that depth textures aren't linear out of the box
Yeah this actually wasn't too difficult to do I just forgot that depth textures aren't linear out of the box
#godot #indiedev
#godot #indiedev
ported from the code examples given in github.com/s-macke/Voxe...
mostly as a "tech demo" but it could be interesting to make a game with
ported from the code examples given in github.com/s-macke/Voxe...
mostly as a "tech demo" but it could be interesting to make a game with
the idea was to make the z80 more usable but just became a weird combination of the z80 and i8080
the idea was to make the z80 more usable but just became a weird combination of the z80 and i8080
i've been at this for like half an hour and all i have is a fucking google doc and some squares
i've been at this for like half an hour and all i have is a fucking google doc and some squares
Except its gonna be a pain in the ass to implement
Everything would hopefully be modular and procedurally animated in one way or another
Except its gonna be a pain in the ass to implement
Everything would hopefully be modular and procedurally animated in one way or another