Daniel / Caaz
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caaz.me
Daniel / Caaz
@caaz.me
Web & Game Developer, 3D Modeler, Bug Smasher.

I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!

https://ko-fi.com/Caaz
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Hey! I go by Caaz, you may remember me from tumblr and twitter.

I'll be sharing various nonsense containing but not limited to
- Blender Modeling, Texturing
- Godot Shaders
- Web Development, Django/Python mostly
- Pico-8
- 3D Printing

Into the same stuff? Make my feed interesting #promosky
I'm a simple man. Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition.
If you could go back and replay 3 games for the first time again, which games would they be?
November 24, 2025 at 7:56 AM
Been working on a pixel art font in the style of that one sublime album. So far it's coming along pretty well! Got some changes I'd like to make though regarding spacing...
November 24, 2025 at 2:57 AM
This poky little puppy got style god damn
Added some more movement options
ε==(っ・ω・)っ

#screenshotsaturday #gamedev #indiedev #pixelart #GodotEngine
November 23, 2025 at 6:42 PM
I pride myself on efficiency for most problems, I managed to answer this application question in just one word!
November 23, 2025 at 4:19 AM
Meanwhile mobile gamers playing games seemingly inspired by morally questionable psychology experiments
November 22, 2025 at 8:10 AM
Everyone go pitch @hopscor.ch more scope creep I can't do this alone also they're almost at 3k followers so do that too
So... I have two WIP games both by Godot now

I'm gonna pick up Project Spectrum again as a way to keep myself from getting burnt out or bored of Somewhen development, like I used to with RPG Maker and other smaller projects

It's also insanely faster to develop lmao
Hope to deliver both some day
November 20, 2025 at 8:46 PM
It's probably time to start adding gameplay, but I finally got a chance to make use of the best tree generator I've ever come across! Tested out 340 trees in this scene and nothing exploded, so I think I'm on the right path.
November 17, 2025 at 8:40 PM
Oh! That's me in there too! I gotta stop making myself busy and get some time to play the full game at some point!
November 17, 2025 at 10:53 AM
Flying character controls are interesting, but I'm probably gonna need to set up more animations for this to look right.

Also not really sure how to handle pitch/roll. Maybe I should look at some bird videos.
November 17, 2025 at 7:28 AM
Guess who had 5 ongoing projects and burnt themselves out?!
November 16, 2025 at 4:50 PM
I think I can accidentally make a diablo now so that's cool.

Something I'm gonna have to look into is making the shading a bit more toon for 2D lights, but so far this is fine.

I set up an import script for importing all the animations (with looping if appropriate) and set up the blend tree!
November 15, 2025 at 6:13 PM
Crazy that I've never heard of bitsy before this but this game looks really cool!
NOCTURNE - A BITSY RPG ADVENTURE IS OUT !!!

⚔️ Face the Dark Knight and defeat him! Explore the world, gather items and discover secrets!

My new game is out! Don't hesitate to share and comment if you like it.

🎮 It's free and playable on your web browser
🕐 30-45 min long
🔗 Link in the post below
November 14, 2025 at 5:00 PM
Reposted by Daniel / Caaz
This article is a great dive into the nuts and bolts of creating one of those tiny (but neat) shaders.

Both in terms of algorithms and GLSL character minimization!

blog.pkh.me/p/45-code-go...
November 12, 2025 at 9:29 PM
Post your bird art?!

I never get to participate in these! Have some eldritch pigeons
November 12, 2025 at 12:47 AM
Been messing around with FlatPixel recently, building a library of animations for platformer use. I feel like most 3D animation libraries don't cover this use case well, as being readable from the side profile isn't all that common for 3D.

tripleseven.itch.io/flatpixel
November 11, 2025 at 12:51 AM
You can give a mouse a cookie confirmed! Aaaaaa This game looks so very cozy!
YES! you can bake biscuits and eat them to keep your belly full & warm on your adventures! 😊🐭🍪
November 9, 2025 at 9:54 PM
Just published my first devlog on #Godscrown, which includes all of the features I have planned for the next major update, and some thoughts about other features later on! I'm real excited about the next update, it's been a challenge but things are going smoothly so far!
Post-Jam Planning
After the Jam I took some time to think over the development of Godscrown, and review the responses I got to it. I’m mostly focused on the negative/constructive responses, as I feel there’s more t...
caaz.itch.io
November 8, 2025 at 9:42 PM
Reposted by Daniel / Caaz
Submissions are now open! The idea is to collect participants pixel art, then release it as a free browser game! Everyone is welcome! #PixelClawlab #pixelart
✨Check out the submission form here: forms.gle/KVDrMTgEFERk...
November 8, 2025 at 2:29 PM
Hey #PitchYaGame! I'm working on #Godscrown, a cosmic horror card game where you use luck and trickery to be the last player at the table!

I plan on adding multiplayer and deckbuilding features soon, as well as some balance and mechanics changes!

#gamedev #godot #cardgame #tcg #indiegame
Godscrown by Caaz
A Cosmic Horror Card Game
caaz.itch.io
November 7, 2025 at 6:15 PM
Reposted by Daniel / Caaz
Hey! Thinking about making a little free claw machine game with pixel art from different artists (16x16 or 8x8). Just checking if you'd be interested in contributing? Everyone gets credited, just a fun side project. No pressure! #pixelart
November 7, 2025 at 2:44 PM
Really interesting question and great responses, mine's in there somewhere but it's absolutely something I need to spend more time thinking about. Love stuff like this!
Weigh in nerds!

Do you find it helpful to discuss "player fantasies"? Does the term fill you with disgust? Do you have a good handle on what it means?
I am writing something about "fulfilling player fantasies" in games. I would appreciate any thoughts people have on the subject (positive or negative - is this a valuable concept?), talks or papers discussing or popularizing this sort of rhetoric, etc etc
November 7, 2025 at 8:06 AM
Reposted by Daniel / Caaz
The countdown to the release of #CurtainsTheClown has begun! In 1 hour, I will see my lifelong dream fulfilled. Join me as I quietly celebrate this final milestone of my #GameDev journey!

#SoloDev #IndieDev #IndieGames #2DGames #RetroStyle #Gaming #2DPlatformers #Fantasy #Clowns #Aliens #UE5 #Steam
GrimClownJay - Twitch
Things you can expect on this channel: Souls-like and Soulsborne game play | Mortal Shell, Contra III, Super Smash TV, F-Zero and TMNT IV speed runs | Development and play testing of Curtains The Clow...
www.twitch.tv
November 7, 2025 at 4:00 AM
Day 2 of reworking Godscrown for networking. I've got card drawing functional, and I've started to lay out the game to allow for translations and lore dumps. Also, 5-card-hands and a better player info display!
November 6, 2025 at 8:39 AM
This multiplayer stuff is easy actually! Got through the initial steps, basically just setting up the two players with their role.

Gonna tackle refactoring gameplay since I have to, but I've got some nicer ways to code up tutorials and achievements that I want to make sure work.
November 5, 2025 at 4:25 AM
Time to pull a game developer classic and see what it'd be like to build multiplayer in after the whole game is done
November 4, 2025 at 6:27 AM