Daniel / Caaz
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caaz.me
Daniel / Caaz
@caaz.me
Web & Game Developer, 3D Modeler, Bug Smasher.

I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!

https://ko-fi.com/Caaz
Flying character controls are interesting, but I'm probably gonna need to set up more animations for this to look right.

Also not really sure how to handle pitch/roll. Maybe I should look at some bird videos.
November 17, 2025 at 7:28 AM
I did not have to look far for toon lighting, real simple shader!
November 15, 2025 at 6:50 PM
I think I can accidentally make a diablo now so that's cool.

Something I'm gonna have to look into is making the shading a bit more toon for 2D lights, but so far this is fine.

I set up an import script for importing all the animations (with looping if appropriate) and set up the blend tree!
November 15, 2025 at 6:13 PM
Been messing around with FlatPixel recently, building a library of animations for platformer use. I feel like most 3D animation libraries don't cover this use case well, as being readable from the side profile isn't all that common for 3D.

tripleseven.itch.io/flatpixel
November 11, 2025 at 12:51 AM
This multiplayer stuff is easy actually! Got through the initial steps, basically just setting up the two players with their role.

Gonna tackle refactoring gameplay since I have to, but I've got some nicer ways to code up tutorials and achievements that I want to make sure work.
November 5, 2025 at 4:25 AM
Day... 7? of #CosmicHorrorsJam! I've been hard at work adjusting this game's balance to ensure it's engaging enough to play! Each role now has their own deck of action, and those actions can have additional effects! I've gotta figure out UI for explaining those effects now...

#indiegamedev
October 16, 2025 at 11:14 PM
Day 4 of #CosmicHorrorsJam and I've got gameplay! And a name! Godscrown! This has been incredibly quick to develop thanks to Godot's coroutine and signal stuff!

#indiegamedev #cardgame #screenshotsaturday #yesiknowimadaylate #godot #art
October 13, 2025 at 5:51 AM