✧⋆ gamedev
✧⋆ digital art
✧⋆ overanalyzing
=> solo gamedev making an action JRPG
=> programmer learning art
=> also writing music somehow
currently: doing too much, probably overthinking it
#introduction #gamedev #artist #chiptune
🎵 Newest song: youtu.be/mIn6xvwSIPY
Game clips below ⤵️
=> solo gamedev making an action JRPG
=> programmer learning art
=> also writing music somehow
currently: doing too much, probably overthinking it
#introduction #gamedev #artist #chiptune
🎵 Newest song: youtu.be/mIn6xvwSIPY
Game clips below ⤵️
=> solo gamedev making an action JRPG
=> programmer learning art
=> also writing music somehow
currently: doing too much, probably overthinking it
#introduction #gamedev #artist #chiptune
🎵 Newest song: youtu.be/mIn6xvwSIPY
Game clips below ⤵️
It's kind of a lonely place to be.
It's kind of a lonely place to be.
I partitioned my game's overworld into tiles, to create a mediating interaction layer. I don't like labeled interactive world objects cuz it gives players too much info about the world.
Then I hooked up interaction events to make my test ball work again
#indie #gamedev
make it good later
I was working on this between gamedev sessions this past week lol. My main goal here was to practice quickly rendering an anime face, and to skip linearting or refining anything else.
I'm happy with my capacity for restraint!
#genshin #hutao #animeart
Added occlusion, hitlag, hitbounce, basic targeting...which required fixing object org, movement directives, etc
tbh the thing keeping me going is seeing each new thing get easier to add. Otherwise this would be so discouraging
old⤵️
Added occlusion, hitlag, hitbounce, basic targeting...which required fixing object org, movement directives, etc
tbh the thing keeping me going is seeing each new thing get easier to add. Otherwise this would be so discouraging
old⤵️
It's nice to know where stuff goes, and how to conceptually split responsibilities. Hitlag goes here! Manager calls it here!
Back then, I'd put it all in 3 nested functions. And I'd quit when I couldn't access that scope
It's nice to know where stuff goes, and how to conceptually split responsibilities. Hitlag goes here! Manager calls it here!
Back then, I'd put it all in 3 nested functions. And I'd quit when I couldn't access that scope
Today I fixed bugs with occlusion to prevent the player from passing through enemies. I had to restructure a separate player base for this. Then I started on basic gamefeel like hitlag and hitbounce. Look at how thrilled I am.
#gamedev
Today I fixed bugs with occlusion to prevent the player from passing through enemies. I had to restructure a separate player base for this. Then I started on basic gamefeel like hitlag and hitbounce. Look at how thrilled I am.
#gamedev
It's been a while so I have to figure out what I was even doing😂which is honestly nice, gives me a chance to reappraise the task direction
It's been a while so I have to figure out what I was even doing😂which is honestly nice, gives me a chance to reappraise the task direction
I had a tutor for years but I still couldn't write a single song I liked. I felt like, if I was paying someone to help me learn for so long, I should be able to complete ONE song.
#creativeprocess #chiptune #indiecomposer
I had a tutor for years but I still couldn't write a single song I liked. I felt like, if I was paying someone to help me learn for so long, I should be able to complete ONE song.
#creativeprocess #chiptune #indiecomposer
I wish I had time to work on my game today
After doing so much art the past week, my dev motivation meter is overflowing
But today I worked late on my dissertation
I wish I had time to work on my game today
After doing so much art the past week, my dev motivation meter is overflowing
But today I worked late on my dissertation
I spend too long on my #art, so I'm learning to draw faster. Here's two 1.5-hour sketches I threw together. I don't know how to feel.
It's hard letting go of fixing things just to meet a fake deadline. Learning that emotional skill feels invisible. #sketch #wip
I've mostly seen tilted up 3/4ths perspective. The thing is, no version of that perspective would show so much underside of the jaw.
Here's my attempt at drawing an ACTUAL full tilt Frieren head.
I've mostly seen tilted up 3/4ths perspective. The thing is, no version of that perspective would show so much underside of the jaw.
Here's my attempt at drawing an ACTUAL full tilt Frieren head.
The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char
The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char
Painting lighting is one thing, though I think I kinda get it. But deciding where the light comes from is SUCH a decision
still spending way too much time on a single piece🤓but...I'm telling myself that I'm training to draw pull art for my game🤏
#genshin #fanart #digitalart
Painting lighting is one thing, though I think I kinda get it. But deciding where the light comes from is SUCH a decision
still spending way too much time on a single piece🤓but...I'm telling myself that I'm training to draw pull art for my game🤏
#genshin #fanart #digitalart
I'm happy with her face details, but no one's gonna notice with the framing of the full painting! Augh! I'm just trying to remind myself that this is how you learn.
#honkai #digitalart #art #animeart
I'm happy with her face details, but no one's gonna notice with the framing of the full painting! Augh! I'm just trying to remind myself that this is how you learn.
#honkai #digitalart #art #animeart
I tested my methods by refining a bluebiscuits-style rough head sketch. It's decent for something I threw together quickly, besides the wonky anatomy and hair
But I lost some of the character of the original? Is this just how it is?
#sketch #artoftheday #headstudy #artpractice
I tested my methods by refining a bluebiscuits-style rough head sketch. It's decent for something I threw together quickly, besides the wonky anatomy and hair
But I lost some of the character of the original? Is this just how it is?
#sketch #artoftheday #headstudy #artpractice
Today, I pushed the method a bit and had some fun with it.
#sketchoftheday #art #digitalart #gesturedrawing #drawdaily
Today, I pushed the method a bit and had some fun with it.
#sketchoftheday #art #digitalart #gesturedrawing #drawdaily
I've seen other (much better) anime artists use the fill tool pretty effectively. But whenever I use it, I spend a lot of time manually filling in space.
What am I doing wrong?
#arthelp #drawinghelp #animeart #artprocess
I've seen other (much better) anime artists use the fill tool pretty effectively. But whenever I use it, I spend a lot of time manually filling in space.
What am I doing wrong?
#arthelp #drawinghelp #animeart #artprocess
This method (from bluebiscuits) feels really good and intuitive, but I'm not sure how it connects to my existing workflow...
Tomorrow I might try drawing just one head to test it out.
#art #sketch #digitalart #artstudy #artoftheday #artpractice #drawing
This method (from bluebiscuits) feels really good and intuitive, but I'm not sure how it connects to my existing workflow...
Tomorrow I might try drawing just one head to test it out.
#art #sketch #digitalart #artstudy #artoftheday #artpractice #drawing
#honkaiimpact3 #digitalart #fanart #honkaiimpact3rd #hoyoverse #animeart
#honkaiimpact3 #digitalart #fanart #honkaiimpact3rd #hoyoverse #animeart
I like learning about the physics of light and how to apply that in painting, and I like the meditative aspect of sitting down and working on it...but I just don't have the time!
I like learning about the physics of light and how to apply that in painting, and I like the meditative aspect of sitting down and working on it...but I just don't have the time!
Many games have a suite of features like waypoints, healing stations, farming spots, "home base". I feel like they're one layer above "press A to interact", but still one step closer to code than lore.
What are these...called? Like, game loop systems?
Many games have a suite of features like waypoints, healing stations, farming spots, "home base". I feel like they're one layer above "press A to interact", but still one step closer to code than lore.
What are these...called? Like, game loop systems?