vinbert // makes things too hard
vindows2000.bsky.social
vinbert // makes things too hard
@vindows2000.bsky.social
phd brain, pixel hands.
✧⋆ gamedev
✧⋆ digital art
✧⋆ overanalyzing
Combat clip
December 1, 2025 at 3:26 AM
Well I, uh...

I partitioned my game's overworld into tiles, to create a mediating interaction layer. I don't like labeled interactive world objects cuz it gives players too much info about the world.

Then I hooked up interaction events to make my test ball work again

#indie #gamedev
November 30, 2025 at 5:00 AM
Timelapse
November 29, 2025 at 3:05 AM
Enemies now occlude players. Now it feels way more physical to walk up to enemies

Player attacks now have hitlag+hitbounce. The movement directive system is still jank

New⤵️
November 27, 2025 at 1:35 AM
The past few days, I did more invisible than visible #gamedev

Added occlusion, hitlag, hitbounce, basic targeting...which required fixing object org, movement directives, etc

tbh the thing keeping me going is seeing each new thing get easier to add. Otherwise this would be so discouraging

old⤵️
November 27, 2025 at 1:35 AM
A little #gamedev #animation this weekend

The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char
November 17, 2025 at 4:28 AM