✧⋆ gamedev
✧⋆ digital art
✧⋆ overanalyzing
I partitioned my game's overworld into tiles, to create a mediating interaction layer. I don't like labeled interactive world objects cuz it gives players too much info about the world.
Then I hooked up interaction events to make my test ball work again
#indie #gamedev
Player attacks now have hitlag+hitbounce. The movement directive system is still jank
New⤵️
Player attacks now have hitlag+hitbounce. The movement directive system is still jank
New⤵️
Added occlusion, hitlag, hitbounce, basic targeting...which required fixing object org, movement directives, etc
tbh the thing keeping me going is seeing each new thing get easier to add. Otherwise this would be so discouraging
old⤵️
Added occlusion, hitlag, hitbounce, basic targeting...which required fixing object org, movement directives, etc
tbh the thing keeping me going is seeing each new thing get easier to add. Otherwise this would be so discouraging
old⤵️
The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char
The rough part was standardizing the size+time units of...everything, so that the animation is a viable test for a mid-range, mid-timed attack char