wade
wadekb.bsky.social
wade
@wadekb.bsky.social
15 followers 57 following 26 posts
indie ttrpgs, trail running, diy - Seattle (he/him) https://wadekbennett.itch.io/
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Same, honestly nice to hear I'm not alone in that
I've been feeling this too! For me another reason has been how much is going on in the Dream that I don't know about. It's pretty scary stepping into a character who has such a narrow perspective on such a big world
Trying to cut it as an info broker in #OVER/UNDER is getting to me. I see some irl news, I think "oh, I could sell this for a few creds." This game is genuinely changing how I see the world (I think that's a good thing??)
This has been a year of committing to TTRPGs as my artform of choice. It's helped me to better understand how I look at the world and engage with it. It's taught me that I can be a creative person. Thanks to everyone in the community that I've met so far! (11/11)
My favorite part in this module is my off-trail procedure. If you go off the trail, you stay stuck there encountering random events, until you get lucky and find your way out. There are certain locations and factions that can only be found off the trail. (10/)
The only constant is the accumulation of pollution, represented by an overloaded event table. This world is aimless, but trending towards loss. (9/)
Compared to most modules, this one is intentionally designed to be aimless. There is no map, certain paths dead-end, and sometimes you can only progress by getting lost. This feels right in a module about grief and memories. (8/)
Wetlands fill me with a sense of nostalgia. I grew up fishing and clamming there with my father and grandfather. My great-uncle and sister have both worked in wetland conservation. Thinking of wetlands makes me think of childhood memories now out of reach. I tried to bring that feeling here. (7/)
I tried embracing the moody, narrative tone of Cloud Empress for this module, to create something hopefully as fun to read as it is to play. My goal was a small world charged with grief and coping in different ways. (6/)
I followed that up with Beneath these Grasses Grieving, my attempt at an adventure module for Cloud Empress during the #CloudEmpressWinterJam. I ended up spending somewhere between 40-60 hours working on this one, and it feels nearly like a finished product. (5/)
wadekbennett.itch.io/beneath-thes...
Beneath These Grasses Grieving by wade
A muddy and moody adventure for Cloud Empress
wadekbennett.itch.io
This game has a pretty cool safety tool too—a natural open table, enabled by remote play with natural breaks. I'm also pretty happy with my prose, especially this paragraph at the end. (4/)
It's a game about silence and boredom. About how the fear of being alone brings people together. I still think this is ripe ground, as seen by the subsequent #JamInSilence amassing 50 submissions. Consider how else you can wield loneliness as a tool. (3/)
My first game, Resonant Static, was written for the Dice Exploder Pregens Jam. It's not polished, but I think there's some good ideas in there. More importantly, it felt freeing to get a project done. (2/)
wadekbennett.itch.io/resonant-sta...
Resonant Static by wade
An RPG about loneliness, boredom, and radios.
wadekbennett.itch.io
One year ago, I published my first game. Since then, I've published a second, and am approaching 500 downloads all together. So if you'll allow me, I'll be a bit self-indulgent and reminisce. (1/)
The era of trick-taking is out, the era of cribbage is coming
Commercially, it's not optimal. But building a network effect is how communities thrive and grow long term.
What I'd love to see more is game listings that include links to related games by *other* creators that might not be seen otherwise. "Hey, if you liked this game, check out these other three games that do something similar, but you probably missed."
OOP is definitely written by someone who things that atomic habits is the best book ever written
I'm not much one for solo computer games, but tonight's Blue Prince run was one of the most rewarding play experiences I've ever had. I used notes I don't even remember taking to solve problems I didn't even know I had. I feels good having your silly hunches pay off big weeks later.
ShacTac's Hindsight episodes where the first thing that came to mind when I first heard about Cataphract. Its hard to understate how much communication is taken for granted
Hey, it’s hard work being a divine all-powerful emperor
Also, I'm deeply appreciative of the spot art from @amandalee.bsky.social (comradery.co/amandalee) and @pbbeta.bsky.social[email protected] (patreon.com/kattapulka) which helped tell the story better than words alone ever could.
Now that I have internet again, thanks to @fanterland.itch.io for hosting the jam and @worldsbywatt.bsky.social for building a beautiful world for us to play in.
Tenuously published via hotspot from the mountains, BtGG is my entry for the #CloudEmpressWinterJam (and my first module). Explore grief and pollution in a weird fen that traps memories and magic in its mud.

There’s plenty of free copies, thanks!
wadekbennett.itch.io/beneath-thes...

#CloudEmpress
Beneath These Grasses Grieving by wade
A muddy and moody adventure for Cloud Empress
wadekbennett.itch.io