#pixelart #thundercats
Take care, enjoy yourself, shoot for the stars and aim for the moon.
Take care, enjoy yourself, shoot for the stars and aim for the moon.
Idek what, but SOMETHING. You'd get in trouble for not disclosing fuckin anything else. Love AI so much then say it with ya fuckin chest, twat
www.gamesradar.com/games/opposi...
#ai #gamedev #steam #epicgames #videogames #gaming
Idek what, but SOMETHING. You'd get in trouble for not disclosing fuckin anything else. Love AI so much then say it with ya fuckin chest, twat
There is an OVERWHELMING amount of cool stuff being made in every medium right now. Algorithms just won't help you.
Don't give in to thoughts like that, for any kind of art. Even as AI slop is shoved into the forefront, there is, and will always be, actual art that is being made
And tbh its been a great decade for music so far.
There is an OVERWHELMING amount of cool stuff being made in every medium right now. Algorithms just won't help you.
We are gaming!
#retrodev
We are gaming!
#retrodev
www.gamesradar.com/games/opposi...
#ai #gamedev #steam #epicgames #videogames #gaming
I'm in the webcomic trenches right now so will continue posting old things that I think still hold up for the most part.
Symmetry tool was the MVP here. Older, wiser me would've tried to break up the symmetry in more places.
I'm in the webcomic trenches right now so will continue posting old things that I think still hold up for the most part.
Symmetry tool was the MVP here. Older, wiser me would've tried to break up the symmetry in more places.
More coming to that site and ScrollBoss this week, including that Nutroll thing I teased in the site link.
🕹️ Out of this World, Delphine/Interplay, 1992
🎮 1CHIP SNES via 🟥🟩🟦
📺 Sony BVM-20F1U
Éric Chahi’s masterpiece was a breakthrough with it’s cinematic ambitions, and programming genius Burger Becky made those polygons run decently on stock SNES.
🕹️ Out of this World, Delphine/Interplay, 1992
🎮 1CHIP SNES via 🟥🟩🟦
📺 Sony BVM-20F1U
Éric Chahi’s masterpiece was a breakthrough with it’s cinematic ambitions, and programming genius Burger Becky made those polygons run decently on stock SNES.
youtu.be/tiq0OL8rzso?...
youtu.be/tiq0OL8rzso?...
Maybe some socks too
Maybe some socks too
fighting game book club
every month the community plays a poverty fighter and shares tech for a month straight and revitalize the netplay
fighting game book club
every month the community plays a poverty fighter and shares tech for a month straight and revitalize the netplay
Obviously still need to work on automatic palette assignment, but just look at this! I'm within spitting distance of putting this old CPS1 mockup on THE ACTUAL HONEST TO GOD CPS1! Well excited!
#retrodev
Obviously still need to work on automatic palette assignment, but just look at this! I'm within spitting distance of putting this old CPS1 mockup on THE ACTUAL HONEST TO GOD CPS1! Well excited!
#retrodev
The version with the plagiarized graphics is also the most common one/on the Switch eShop.
so, let me bring the question back: what is the most useless piece of video game knowledge you know?
The version with the plagiarized graphics is also the most common one/on the Switch eShop.
Still need to implement proper attribute assignment to get it displaying correctly, but this is a big chunk of the battle!
Also learned that backgrounds on CPS1 are 64x64 definitions, but are handled in 8 tile high strips. Need to interrogate that later
#retrodev
Still need to implement proper attribute assignment to get it displaying correctly, but this is a big chunk of the battle!
Also learned that backgrounds on CPS1 are 64x64 definitions, but are handled in 8 tile high strips. Need to interrogate that later
#retrodev
Only thing left to do is generate draw_calls, and we functionally have BMP loading for SCR3 layers done!
So fuckin chuffed dude, this took way too long to figure out lol
#retrodev
Only thing left to do is generate draw_calls, and we functionally have BMP loading for SCR3 layers done!
So fuckin chuffed dude, this took way too long to figure out lol
#retrodev