youarefrog
banner
youarefrog.bsky.social
youarefrog
@youarefrog.bsky.social
Hi! I'm making a 3rd person #immersivesim game.

I'm using: #godot #dotnet #blender3d
Reposted by youarefrog
December 3, 2025 at 7:26 PM
Reposted by youarefrog
Oh, and here's a better version of the first image. Note to self: Don't upload transparent images on bsky.
December 3, 2025 at 8:59 PM
Reposted by youarefrog
I'm alternating between a lot of stuff but there's progress on every front at least.
November 23, 2025 at 8:19 PM
🐸
December 3, 2025 at 9:42 PM
Oh, and here's a better version of the first image. Note to self: Don't upload transparent images on bsky.
December 3, 2025 at 8:59 PM
Reposted by youarefrog
new blogpost 💫

How to make ONE master concept to rule them all

charlesboury.fr/articles/fak...
#gamedev #conceptart #3dmodeling
Fake-screen it until you make it
make a master concept to direct your team
charlesboury.fr
December 1, 2025 at 8:41 PM
December 3, 2025 at 7:26 PM
Just calling SetTransform method on ~1500 Node3D is enough to make fps uncomfortable on my machine. I'm not sure if it's C# to #godot overhead or something else. Thankfully, I don't plan to use that many entities.
December 3, 2025 at 6:13 PM
Evil Creatura. From concept art to in game model. #gamedev
December 1, 2025 at 12:12 AM
Reposted by youarefrog
Sketch and 3D model of the protagonist's gun. I don't want it to be the primary way players deal with problems in my game. However, it's still an option, a tool. A precise shot can open new alternative ways.

#gamedev
July 27, 2025 at 9:15 PM
Sorry for the lack of updates, but I'm playing dangerous game of not burning out. I'm working on multiple systems and trying to make them work together. #gamedev #godot
October 12, 2025 at 1:40 PM
Sketch and 3D model of the protagonist's gun. I don't want it to be the primary way players deal with problems in my game. However, it's still an option, a tool. A precise shot can open new alternative ways.

#gamedev
July 27, 2025 at 9:15 PM
Yes! A simple detail like blinking makes a character ten times more lifelike. Also thanks!
July 12, 2025 at 8:10 PM
I am learning about animation and blend trees. The results are not perfect, but it's fun to see things moving.

#gamedev
July 12, 2025 at 7:59 PM
Lol. Reminds me of YAML and "Norway problem".
July 8, 2025 at 9:27 PM
NPCs in the form of billboards for now.

#indiegamedev
July 8, 2025 at 9:18 PM
This is the current state of my game. I am working on it slowly in my free time. #indiegamedev
June 8, 2025 at 4:46 PM
The concept art and rough 3D model of the protagonist for my game. #gamedev
June 8, 2025 at 4:40 PM
Iconic
May 19, 2025 at 10:55 AM
hello world #gamedev
May 19, 2025 at 10:49 AM