ZanderK
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zanderkepler.bsky.social
ZanderK
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
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Do you like:
🧑‍🤝‍🧑 Multiplayer
🌃 Liminal spaces
✨ Colorful environments
🗣️ Proximity voice chat

Then why not wishlist Recursive Riftfall on this fine Wednesday
store.steampowered.com/app/2962260/...
#wishlistwednesday #gaming #indiegames #indiedev
DevNote #36: Recently published an actual playable version of my playtest, first of the overhaul I've been working on since February. It'll be public soon... It has to be. #IndieDev #GameDev

store.steampowered.com/app/2962260/...
Recursive Riftfall on Steam
Explore dungeons, collect loot, and avoid dangers in this exotic looter! Play solo or with as many as the host can handle. Power your ship and yourselves with the resources you find to ensure your con...
store.steampowered.com
December 26, 2025 at 5:22 AM
Desert sand feels warm at night... I hope I can respond to this in the future and tell myself it was worth it
December 19, 2025 at 6:52 AM
DevNote 35: Testing the actual game with multiplayer (by myself). I might just actually have a viable playtest soon, first time since February. #IndieDev #GameDev
December 13, 2025 at 5:24 PM
I'm so close. But it feels like the end is always right off my fingertips. #IndieDev #IndieDev
December 12, 2025 at 7:02 AM
DevNote 34: I'm so, so tired.
December 12, 2025 at 7:02 AM
Feeling extremely burnt out and very discouraged. Hope this will all be worth it.
November 29, 2025 at 8:46 AM
Down the hall #IndieDev #GameDev
November 25, 2025 at 1:09 AM
November 24, 2025 at 11:46 PM
DevNote 33: Designed some dungeons, optimized some occlusion data #IndieDev #GameDev
November 16, 2025 at 7:46 AM
DevNote 32: Put a lot of working into building actual dungeons.
#IndieDev #GameDev
November 10, 2025 at 7:10 AM
November 9, 2025 at 10:55 PM
DevNote 31: Did a lot of work on making an actual dungeon environment, fixed/improved some minor things related to enemy spawning, some traps, the generator, etc. Also did some investigation into performance losses. #IndieDev #GameDev
November 9, 2025 at 8:06 AM
DevNote 30: Have made a bunch of QOL improvements and capabilities to the dungeon generator and the enemy AI. The AI was especially convoluted and had many symptoms of the biases I had when creating it, rather than being something truly versatile. #IndieDev #GameDev
November 7, 2025 at 8:47 PM
Any other #IndieDev people just not have any festivals to enter? "This indie game did great because they entered 20 festivals" you hear.

Ok but on the schedule I see "Steampunk Cat-Idler Fest" and "Female Developers of Northwest Scandinavia Fest" coming up. I don't really slot in anywhere...
November 3, 2025 at 5:33 PM
It was really nice tonight to have implemented a few failsafes into my AI, and have it actually work 'accidentally'... I generated a dungeon and then realized my little guy normally standing around had reverted to the default state I intended of just trawling around. #IndieDev #GameDev
November 3, 2025 at 7:48 AM
DevNote 29: Lots of updates to the dungeon generator to make it more consistently interesting instead of randomly awful. Visual updates to the lighting. And some significant updates to the existing AI that were pretty easy to integrate because of the node graph I built it on. #IndieDev #GameDev
November 3, 2025 at 7:45 AM
For #ScreenshotSaturday, here is the debug console spouting foreach loop data for a bug I spent a few hours trying to fix, only for it to have been the variable was initialized outside the loop instead of inside.
#IndieDev #GameDev #Agony
November 1, 2025 at 1:38 PM
Creating a heatmap display of how far each room is from the nearest entrance #IndieDev #GameDev #ProceduralGeneration
October 28, 2025 at 8:24 PM
DevNote 28: Have done lots more playtesting. Today I pretty much took my dungeon object spawning process from 97% complete to 100%. I can replicate complex spawning behavior like I could before without the convoluted setup it used to need. #IndieDev #GameDev
October 25, 2025 at 5:48 AM
Day 700 of daydreaming of the indeterminate day where I've released my game #IndieDev #GameDev
October 24, 2025 at 6:08 PM
I am so sick and tired of nonsense bugs. Getting null reference exceptions running Debug.Log(gameObject)? For real Unity?? Then what's running the code?? #Unity #IndieDev #GameDev
October 21, 2025 at 4:43 AM
DevNote 27: Hours and hours and hours of hunting down and fixing game-breaking network desync bugs found hiding in random edge cases, like what happens when you leave the game while your body is being sucked into the respawner after you've already been respawned once #IndieDev #GameDev
October 18, 2025 at 6:03 AM
DevNote 26: Not a ton of time spent this week. But, lots of audio polish. I did some multiplayer play tests by myself and identified a ton of critical bugs, fixing most of them. A real playtest with real people - first since February - is soon I think. #IndieDev #GameDev
October 13, 2025 at 2:06 PM
DevNote 25: Worked some kinks out of the respawn process, and compiled a ton of sound effects, and wrote a bunch of code to streamline playing them in the right scenarios. #IndieDev #GameDev
October 8, 2025 at 6:41 AM