ZanderK
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zanderkepler.bsky.social
ZanderK
@zanderkepler.bsky.social
Creating a multiplayer sci-fi-fantasy dungeon game called Recursive Riftfall.
https://store.steampowered.com/app/2962260/Recursive_Riftfall/
Discord: https://discord.gg/QYycqzrFKF
#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalSpaces
November 9, 2025 at 10:55 PM
DevNote 29: Lots of updates to the dungeon generator to make it more consistently interesting instead of randomly awful. Visual updates to the lighting. And some significant updates to the existing AI that were pretty easy to integrate because of the node graph I built it on. #IndieDev #GameDev
November 3, 2025 at 7:45 AM
For #ScreenshotSaturday, here is the debug console spouting foreach loop data for a bug I spent a few hours trying to fix, only for it to have been the variable was initialized outside the loop instead of inside.
#IndieDev #GameDev #Agony
November 1, 2025 at 1:38 PM
Creating a heatmap display of how far each room is from the nearest entrance #IndieDev #GameDev #ProceduralGeneration
October 28, 2025 at 8:24 PM
DevNote 23: Made the little thingies
#IndieDev #GameDev #Retro
October 4, 2025 at 7:29 AM
I'm calling it the monolith but that's a work in progress #IndieDev #GameDev #Shaders #ShaderMagic
September 26, 2025 at 3:17 PM
You know, it's just not fair how real life can do perfect volumetric clouds for free #GameDev
September 26, 2025 at 3:05 AM
DevNote 21: Recently reworked how loot is processed. Too complicated to explain here so just look at the crude animation. #IndieDev #GameDev
September 24, 2025 at 12:56 PM
That's a long hallway #ScreenshotSaturday #IndieDev
September 21, 2025 at 2:07 AM
DevNote 19: After more time off, I've refined and streamlined the process of spawning a puzzle, creating the in-world indicators of the puzzle's status, and linking them to the vault. All of that networked of course (and by that I mean - non of it is, just the end that matters). #IndieDev #GameDev
September 17, 2025 at 9:06 PM
So it's a bug but it looks cool
#IndieDev #GameDev
September 3, 2025 at 5:33 AM
DevNote 14: Not a lot of work these past few days but got some nice atmospherics going.

#IndieDev #GameDev #ProceduralGeneration #Liminal #LiminalPlaces
September 1, 2025 at 6:36 AM
DevNote 13: Worked on the procedural data rack (more on that later). Also spent a ton of time hunting down stupid bugs. I thought I'd get some work done, but I ended up barely getting started. #IndieDev #GameDev
August 29, 2025 at 5:50 AM
DevNote 11: Spent too much time on the system to make liminal terrain around the dungeon, but I need the simpler version now and didnt want to have to just do this part later.
#IndieDev #GameDev #Liminal
August 27, 2025 at 12:32 PM
Which door should we try first...
#IndieDev #GameDev #ConceptArt #Liminal #Fractals
August 22, 2025 at 7:24 PM
Some old concept art for Recursive Riftfall #IndieGames #Gamedev #IndieDev #ConceptArt #Liminal
August 22, 2025 at 6:36 PM
August 20, 2025 at 7:26 PM
Do you like cold or warm? Which is more enticing to explore? #GameDev #Liminal #LiminalPlaces #LiminalSpace #ProceduralGeneration #IndieDev #PoolRooms
August 19, 2025 at 3:46 PM
DevNote 6: The last day-ish was spent fixing a bunch of little bugs I found hear and there when I tried to get a fully fleshed-out dungeon working without bugs at all. There were some issues and improvements to be made that I had been putting off or didn't see before. #IndieDev #GameDev
August 19, 2025 at 1:52 PM
I've been spending so much time adding little features to everything, instead of just putting a procedural dungeon together. So that's what I did today. #IndieDev #GameDev #Liminal #LiminalSpaces #ProceduralGeneration
August 18, 2025 at 9:29 PM
Some screenshots I like #IndieDev #GameDev #Liminal
August 17, 2025 at 6:06 PM
DevNote 5: Last night I made it so stairs can go into floor layers that aren't exactly 1-unit high, and fixed some bugs with that and with puzzle spawning behavior. #IndieDev #GameDev
August 17, 2025 at 6:05 PM
DevNote 4: Spent an hour debugging something that was actually just a boolean I forgot I added. Also added support for carriable large items to be "inserted" at a point, like a key. I wanted this cube to 'settle in', but that's proving hard, so it'll float. #IndieDev #GameDev
August 16, 2025 at 6:40 AM
I recently made changes to how inventories work.

Today I worked out a bunch of the wonderful bugs that come with networking a physicalized inventory system in a drop-in/out game. I also inadvertently discovered & fixed some old bug with items going into your hand weird. #indiedev #gamedev #devlog
August 12, 2025 at 2:48 AM