There is a lot to do, but the actual levels feel sparse. Cutscenes interrupt every 10-15 minutes, and the story bounces around too much for me to care about what's happening.
Oh well.
There is a lot to do, but the actual levels feel sparse. Cutscenes interrupt every 10-15 minutes, and the story bounces around too much for me to care about what's happening.
Oh well.
The #segaxcapcomzine is finally out! Featuring more than 60 artworks by a bunch of talented artists, as well as a collab mural with art by more than 40 people!
tinyurl.com/SegaXCapcomZ...
(Cover Lineart by @5stargold.bsky.social with colors by me)
The #segaxcapcomzine is finally out! Featuring more than 60 artworks by a bunch of talented artists, as well as a collab mural with art by more than 40 people!
tinyurl.com/SegaXCapcomZ...
(Cover Lineart by @5stargold.bsky.social with colors by me)
#residentevil
#residentevil
#residentevil
#residentevil
Hi. I'm Paul, an artist & art director who has worked on a million games and game designer working on my first TTRPG, Pale Tides. I like dogs and supporting artists.
🎨 paulscottcanavan.com
🎮 bit.ly/paletides
Hi. I'm Paul, an artist & art director who has worked on a million games and game designer working on my first TTRPG, Pale Tides. I like dogs and supporting artists.
🎨 paulscottcanavan.com
🎮 bit.ly/paletides
(please do it again)
(please do it again)