Release notes are here: odinbook.com#release_notes
Also, see this thread for some free goodies related to the update.
(video at 1/8th speed slowmo)
(video at 1/8th speed slowmo)
What people want is the big community of people.
So even if it's distributed in theory, this is just a single community that lives and dies with bsky servers.
What people want is the big community of people.
So even if it's distributed in theory, this is just a single community that lives and dies with bsky servers.
I rewrote it because the old code became a bit too messy. The new version has less bugs, more features and is easier to maintain.
I rewrote it because the old code became a bit too messy. The new version has less bugs, more features and is easier to maintain.
Grab your friends and jump in — it’s 90% off right now (and we still don’t know how to turn it off 😅).
👉 store.steampowered.com/app/3253530?...
#Steamdeck #PitofGoblin
Grab your friends and jump in — it’s 90% off right now (and we still don’t know how to turn it off 😅).
👉 store.steampowered.com/app/3253530?...
#Steamdeck #PitofGoblin
To avoid bugs, your code needs to compile as often as possible.
See any initial work as R&D to find the refactor path that lets you recompile and run as often as possible. When you found it, just start over from there.
I often see people trying to fix their current problem solution. Almost in denial of the solution's basic flaws.
Often its faster and better to just take some notes and start over.
To avoid bugs, your code needs to compile as often as possible.
See any initial work as R&D to find the refactor path that lets you recompile and run as often as possible. When you found it, just start over from there.
You can throw in any number of parameters (including none)!
You say "accepts 0 parameters" you have to do this:
`int some_func(void);`
You can throw in any number of parameters (including none)!
You say "accepts 0 parameters" you have to do this:
`int some_func(void);`
In general, code is easier to reuse in code-bases that just use structs and procedures, compared to any kind of class hierarchy.
In general, code is easier to reuse in code-bases that just use structs and procedures, compared to any kind of class hierarchy.
It has a cost: The code is harder to read because it is no longer linear.
My rule: Only use defer when there are multiple ways to exit a scope, and you need some code to run regardless of which exit it takes.
It has a cost: The code is harder to read because it is no longer linear.
My rule: Only use defer when there are multiple ways to exit a scope, and you need some code to run regardless of which exit it takes.
I often see people trying to fix their current problem solution. Almost in denial of the solution's basic flaws.
Often its faster and better to just take some notes and start over.
I often see people trying to fix their current problem solution. Almost in denial of the solution's basic flaws.
Often its faster and better to just take some notes and start over.
"Karl makes a great job at explaining Odin. I had a good experience with garbage collected language like Golang and the book really helped me to transition to a non garbage collected language like Odin."
25% off until October 9: odinbook.com
"Karl makes a great job at explaining Odin. I had a good experience with garbage collected language like Golang and the book really helped me to transition to a non garbage collected language like Odin."
25% off until October 9: odinbook.com
Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year!
Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860
More in thread 👇🧵
Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year!
Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860
More in thread 👇🧵
#steam: store.steampowered.com/app/2815150/...
or
@itch.io: amidos2006.itch.io/hollow-floor
#indiegames #IndieGameDev #metroidvania #indiedev #indie #gamedev #screenshotsaturday #trailertuesday #wishlistwednesday #pico8 #platformer #challenging
Release notes are here: odinbook.com#release_notes
Also, see this thread for some free goodies related to the update.
Release notes are here: odinbook.com#release_notes
Also, see this thread for some free goodies related to the update.
(also, "we have cat at home" ↓)
(also, "we have cat at home" ↓)
Played this for 3.5 hours with 4 friends. So much fun! FTL, Freelancer and a shooter, all at once! One friend flies the ship, and you run around in the ship at the same time, repairing stuff etc. Amazing coop 💖
Played this for 3.5 hours with 4 friends. So much fun! FTL, Freelancer and a shooter, all at once! One friend flies the ship, and you run around in the ship at the same time, repairing stuff etc. Amazing coop 💖
I've got a game that's hitting a bunch of ANRs and I don't have the bandwidth to deal with it right now, would be happy to pay someone to tell me what to do!
I've got a game that's hitting a bunch of ANRs and I don't have the bandwidth to deal with it right now, would be happy to pay someone to tell me what to do!
I'm available for contract work.
I'm an expert game engine and tools programmer proficient in C / C++ / C# / Odin.
More information and contact e-mail here: zylinski.se/portfolio
I'm available for contract work.
I'm an expert game engine and tools programmer proficient in C / C++ / C# / Odin.
More information and contact e-mail here: zylinski.se/portfolio