But when you lean away it's worthwhile to think about how your player can be "untaught" the things that they've learned elsewhere. End/
But when you lean away it's worthwhile to think about how your player can be "untaught" the things that they've learned elsewhere. End/
And even though I would have preferred to know so I could have moved on to something else, I at least did not feel like the ending was suddenly bad in a quality sense. Which may attest to the fact that it fits. 12/
And even though I would have preferred to know so I could have moved on to something else, I at least did not feel like the ending was suddenly bad in a quality sense. Which may attest to the fact that it fits. 12/
But that doesn't mean I was wrong to make the assumption. It merely takes away the edge from any critique. I wasn't actively misled. 10/
But that doesn't mean I was wrong to make the assumption. It merely takes away the edge from any critique. I wasn't actively misled. 10/
But I think that response ignores how that assumption paints how players interact with the game, and the "disappointment" impacts their impression of the game. 9/
But I think that response ignores how that assumption paints how players interact with the game, and the "disappointment" impacts their impression of the game. 9/
So do you see something that looks out of reach? You might assume that's for later - and that assumption might be right or wrong. 7/
So do you see something that looks out of reach? You might assume that's for later - and that assumption might be right or wrong. 7/
For a while I've been interested in how knowledge of genres impact how we relate to games. 6/
For a while I've been interested in how knowledge of genres impact how we relate to games. 6/
Because I don't necessarily think the devs should have made an alternative "good ending." Someone could make that argument, but I won't.
But I wouldn't have kept playing if I had known there wasn't one. 5/
Because I don't necessarily think the devs should have made an alternative "good ending." Someone could make that argument, but I won't.
But I wouldn't have kept playing if I had known there wasn't one. 5/
And as I got closer to 100% nothing special seemed to be happening.
And once there was nothing left and I triggered the ending, it was the same. 4/
And as I got closer to 100% nothing special seemed to be happening.
And once there was nothing left and I triggered the ending, it was the same. 4/
Now there was no direct statement that there was a good ending. When I tried searching online the evidence felt at the time like there was one.3/
Now there was no direct statement that there was a good ending. When I tried searching online the evidence felt at the time like there was one.3/
But when I say it feels like "the bad ending" I think people know what that means. 2/
But when I say it feels like "the bad ending" I think people know what that means. 2/
And I found the themes of the game really compelling. 1/
And I found the themes of the game really compelling. 1/
I also find the resource gathering annoying for some of the items you need. Namely the stuff you find in fields.
I also find the resource gathering annoying for some of the items you need. Namely the stuff you find in fields.
One thing I had wondered to myself was what would happen if I bypassed certain exploration chances.
One thing I had wondered to myself was what would happen if I bypassed certain exploration chances.