He/him
https://www.adelfaure.net/
Cookie Collective, Mistigris, Textmode Friends
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For now it is on a website but ultimately the idea is to share compilated software.
Here the second half of the recording
(2/3)
For now it is on a website but ultimately the idea is to share compilated software.
Here the second half of the recording
(2/3)
If you are reading this on a computer play it on adelfaure.net/pseudographi...
(not working well on safari)
Video is first half, bluesky don't allow more than 3"
(1/3)
#livecoding #noAI #generative #textmode #animation #pixelart #glitchart
If you are reading this on a computer play it on adelfaure.net/pseudographi...
(not working well on safari)
Video is first half, bluesky don't allow more than 3"
(1/3)
#livecoding #noAI #generative #textmode #animation #pixelart #glitchart
For now, I think I'll name it "10humps" but I'm not sure. Each glyph design is based on a 10x10 grid and I guess it look like it got humps.
#textmode #typography
For now, I think I'll name it "10humps" but I'm not sure. Each glyph design is based on a 10x10 grid and I guess it look like it got humps.
#textmode #typography
(1/9)
(1/9)
First I planned to make 256 max differents types of NoBz (game's playable elements) but I found a way of generating 512 differents effects for them while automatically defining their rarity of generation accordingly.
(1/3)
First I planned to make 256 max differents types of NoBz (game's playable elements) but I found a way of generating 512 differents effects for them while automatically defining their rarity of generation accordingly.
(1/3)
(1/10)
#gamedev #gamedesign #programming #encoding
(1/10)
#gamedev #gamedesign #programming #encoding
(2/4)
(2/4)
(5/5)
(5/5)
(1/5)
#live-coding #demoparty #creativecoding #gamedev
(1/5)
#live-coding #demoparty #creativecoding #gamedev