Adel Faure ⏚🍉
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adelfaure.bsky.social
Adel Faure ⏚🍉
@adelfaure.bsky.social
ASCII art, text mode, games, tools and live coding
He/him
https://www.adelfaure.net/
Cookie Collective, Mistigris, Textmode Friends
Support me on https://ko-fi.com/adelfaure
It is the first musical demo of a serie we are making with @ralt144mi for the release of his live coded album named Pseudographics.

For now it is on a website but ultimately the idea is to share compilated software.

Here the second half of the recording

(2/3)
February 6, 2026 at 1:34 PM
Here is the surprise software I was mentioning !

If you are reading this on a computer play it on adelfaure.net/pseudographi...

(not working well on safari)

Video is first half, bluesky don't allow more than 3"

(1/3)

#livecoding #noAI #generative #textmode #animation #pixelart #glitchart
February 6, 2026 at 1:34 PM
Will soon share some surprise software 😶‍🌫️
February 5, 2026 at 9:12 PM
February 3, 2026 at 3:30 PM
@ralt144mi Supercollider is sending everything so we chose carefully what to keep, convert it in json then in raw 32 bits data where every 12 packages of bytes always contain the eleven parameters we chose along a timestamp (2/2)
January 31, 2026 at 11:11 PM
Today we made a custom file format for recording @ralt144mi live coding OSC data in order to replay it in a autonomous software (a surprise software) (1/2)
January 31, 2026 at 11:11 PM
We started something with Ralt144MI
January 31, 2026 at 11:34 AM
Good news on tv today

#textmode #pixelart
January 29, 2026 at 11:11 AM
Made some ascii free jazz

adelfaure.net/artware/asci...
January 21, 2026 at 8:57 AM
I think I'll try to make a little game as the specimen of my new font.

For now, I think I'll name it "10humps" but I'm not sure. Each glyph design is based on a 10x10 grid and I guess it look like it got humps.

#textmode #typography
January 20, 2026 at 11:46 AM
My work on Mind the Nobz over the past few weeks was about finding solutions to two big issues: how to design the appearance of game's numerous elements and how to refine a gameplay that was too vague.

(1/9)
January 16, 2026 at 11:43 AM
A first draft for the 512 NoBz types. I made a little generator for this ( no ai or any crap, just coding ;-) ). They are themed according to their 8 main behaviors/uses in the game.

(1/4)

#pixelart #textmode #gamedev
December 30, 2025 at 5:34 PM
A very short thread about the designing of "Mind the NoBz" game elements.

First I planned to make 256 max differents types of NoBz (game's playable elements) but I found a way of generating 512 differents effects for them while automatically defining their rarity of generation accordingly.

(1/3)
December 28, 2025 at 4:52 PM
it slowly get interactive
December 26, 2025 at 6:04 PM
it got fancier
December 25, 2025 at 5:04 PM
Did some UI
December 24, 2025 at 9:48 PM
A little thread about my first gameplay and visual design ideas for "Mind the NoBz" and their relationship to potential game data encoding.

(1/10)

#gamedev #gamedesign #programming #encoding
December 23, 2025 at 8:49 PM
Gameplay is slowly emerging

#gamedev
December 22, 2025 at 6:18 PM
Basic interaction done

#gamedev
December 22, 2025 at 10:28 AM
December 21, 2025 at 10:53 PM
I first used abstract shapes for experimenting mechanics around types, neighbors, colors and groups. Some pieces earn points by having neighbor with same color and or type, other detect a whole color group making a point per member using a floodfill algorithm, [...]

(2/4)
December 21, 2025 at 6:33 PM
Made some assets for a mysterious project, maybe time has finally come for me to create another game? Already tried some turn-based mechanics about combining theses little faces on a game board to earn points. Each one having its own way of scoring
December 21, 2025 at 6:10 PM
Also the poster can repeat itself indefinitely

(5/5)
December 19, 2025 at 4:39 PM
Here the poster I made for The Cookie Collective Crash Party that will take place at the Club Communale in Saint-Ouen on January 24.

(1/5)

#live-coding #demoparty #creativecoding #gamedev
December 19, 2025 at 4:39 PM
Things are a bit slow this week but at least I made this cool text mode card flip effect
December 18, 2025 at 10:11 PM