Associate Artist at the Traverse Theatre. Writing a book about immersive art.
Blog: mssv.net
Anyway, I rarely see queues at the pubs I go to, mostly because they aren’t that busy or they have unusual shapes that discourage queuing. It’s usually super busy Wetherspoons that I spot them at.
Anyway, I rarely see queues at the pubs I go to, mostly because they aren’t that busy or they have unusual shapes that discourage queuing. It’s usually super busy Wetherspoons that I spot them at.
For 100 players, we need 12+ concurrent games. We can manage that, but if we had 2-3x, we'd struggle to get enough hosts and we'd run out of space!
For 100 players, we need 12+ concurrent games. We can manage that, but if we had 2-3x, we'd struggle to get enough hosts and we'd run out of space!
All too often I see companies being really vague about just how participatory they are, whereas Odysseus is crystal clear about what players can expect!
All too often I see companies being really vague about just how participatory they are, whereas Odysseus is crystal clear about what players can expect!
Certain aspects currently only work as a two-team game (e.g. radio operator listening to a single enemy captain's movement orders) but there could be ways to have multiple subs with diff. "order frequencies".
Certain aspects currently only work as a two-team game (e.g. radio operator listening to a single enemy captain's movement orders) but there could be ways to have multiple subs with diff. "order frequencies".