Puzzle Spy International
@agentepsilon.bsky.social
360 followers 74 following 150 posts
Puzzle Spy International combines substantial puzzles with fun conversations. Solve wordplay and logic puzzles in this '60s spy adventure. Releasing late 2025. Demo available at http://s.team/a/3406690 and at https://mdashow.itch.io/psi-demo
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agentepsilon.bsky.social
The demo for Puzzle Spy International is out now! It's a stylish, retro 60s spy adventure aimed at fans of Puzzled Pint, Puzzle Hunts & NYT Puzzles. Grab your thinking caps and go-go boots and give it a shot!

store.steampowered.com/app/3406690/...

#puzzleGame #indieGame #thinkyGame #puzzle
Puzzle Spy International on Steam
Pursue diamond thieves and a trail of cryptic puzzles in this short ‘60s spy adventure. As Agent Epsilon you’ll choose your path as you chat with (or chat up!) suspicious contacts. Decode cryptograms,...
store.steampowered.com
agentepsilon.bsky.social
What could this new game location be? A secret base, of course! This is what the whole game is building to! I talk more about it in my new blog post on Steam:
store.steampowered.com/news/app/340...

#ScreenshotSaturday #puzzleGame #indieGame #thinkyGame #gameDev #gameArt
A scene all in teal and orange: A giant building with 1950s "googie" architecture sits in the middle of a rainforest. It has a sharply triangular roof, a radar dish, and off in the distance some sort of observatory with a laser nozzle sticking out of it. Agent Epsilon isn't shown here but you can read her dialogue: "This is definitely... the base I’m looking for... but that’s a lot more hiking... than I usually do on a mission!"
agentepsilon.bsky.social
A reminder that this is tonight from 5 - 8:30. 😁
agentepsilon.bsky.social
For anyone who happen to be in the SF Bay Area, tomorrow night we're bringing TWO new puzzles to The MADE for playtesting. Come check them out, along with the dozen or two other indie games that will be playtesting & demoing there. 5pm to 8:30.

#indieGame#Dev #puzzleGame #indieGame #indieGames
It's Paris at dusk and Agent Epsilon is standing there, a pretty sunset behind her. She's smiling and gesturing at the bright yellow and orange text on the screen: "Live playtesting Friday October 3 Oakland, California at the MADE."
agentepsilon.bsky.social
For anyone who happen to be in the SF Bay Area, tomorrow night we're bringing TWO new puzzles to The MADE for playtesting. Come check them out, along with the dozen or two other indie games that will be playtesting & demoing there. 5pm to 8:30.

#indieGame#Dev #puzzleGame #indieGame #indieGames
It's Paris at dusk and Agent Epsilon is standing there, a pretty sunset behind her. She's smiling and gesturing at the bright yellow and orange text on the screen: "Live playtesting Friday October 3 Oakland, California at the MADE."
Reposted by Puzzle Spy International
agentepsilon.bsky.social
I was asked recently which specific artists or styles made up the Mid-Century Modern influences on the style of Puzzle Spy International. So here's a mood board, and a write up of some of my (Mike's) visual inspirations for the game's art direction...
1/x

#gameArt #ArtDirection #retroArt #art
A "mood-board" collection of various images that were some of the many influences on our game Puzzle Spy International. It's all mid-century modern illustration, including character drawings from books, animation backgrounds, and character art. Much of it is unlabeled but some of the names called out include Satoshi Hashimoto, Derek Yaniger, Shane Glines, Kevin Dart, and show/movies like 101 Dalmatians, Mr. Magoo, and The Jetsons.
agentepsilon.bsky.social
With the backgrounds, I overall nailed "making the buildings look recognizably similar to how they do in real life" a lot more than I nailed "has the wonky angles and distorted shapes that were a hallmark of Mid-Century Modern animation style." 😅
agentepsilon.bsky.social
Gay is generally a woman's name but even then, apparently there wasn't actually a woman named Gay Head either: It was an in-house pseudonym for Scholastic writers, who used it to pen books on etiquette, dating tips, parties and more from the '30s on.
embarrassingtreasures.com/tag/scholast...
Scholastic – Embarrassing Treasures
Posts about Scholastic written by Amy
embarrassingtreasures.com
agentepsilon.bsky.social
One last thing that just occurred to me to add:
If you're interested in this art style and the mid-century artists and studios like UPA, Hanna Barbera, and MANY more who created it and want to find out more about it, I highly recommend the book 'Cartoon Modern' by Amid Amidi.
8/7
agentepsilon.bsky.social
I’ve also tried to absorb some ideas from contemporary artists whose work pays homage to the mid-century look, including Shane Glines, Derek Yaniger, Kevin Dart, and especially Satoshi Hashimoto.

So that’s where the style of PSI comes from, as well as a hefty helping of my OWN art style! 😁
7/7
agentepsilon.bsky.social
I’m also drawing inspiration from graphic design of the 50s and 60s, including period fonts & logos, maps, magazine illustrations, movie posters, consumer graphic design and package design. Saul Bass, well known for creating movie titles and posters, is also a great reference for 60s imagery.
6/x
agentepsilon.bsky.social
McCracken and Tartakovsky attended CalArts together, where some of the instructors were animators from UPA and both ended up drawing influences from UPA’s animation… So it’s not a coincidence, we’re just all inspired by the same earlier work!
5/x
agentepsilon.bsky.social
Many look at the art from the game and remark that it reminds them of 90’s and early 2000’s animation, like work by Craig McCracken (Powerpuff Girls, Foster’s Home for Imaginary Friends, Wander Over Yonder) and Genndy Tartakovsky (Dexter’s Laboratory, Samurai Jack.)
4/x
agentepsilon.bsky.social
United Productions of America was a big 1950s animation studio and their work was heavily influenced by graphic design. Disney films of the period had a great graphic sense as well, with ‘101 Dalmatians’ (1961) being a particular influence on my backgrounds for PSI.
3/x
agentepsilon.bsky.social
The art in the game isn’t entirely typical of other game art and illustration that I do, but once we decided to set the story in the mid-60s, I decided that I really wanted the visual style to match the period. That’s where I landed on the “mid-century modern” art style.
2/x
agentepsilon.bsky.social
I was asked recently which specific artists or styles made up the Mid-Century Modern influences on the style of Puzzle Spy International. So here's a mood board, and a write up of some of my (Mike's) visual inspirations for the game's art direction...
1/x

#gameArt #ArtDirection #retroArt #art
A "mood-board" collection of various images that were some of the many influences on our game Puzzle Spy International. It's all mid-century modern illustration, including character drawings from books, animation backgrounds, and character art. Much of it is unlabeled but some of the names called out include Satoshi Hashimoto, Derek Yaniger, Shane Glines, Kevin Dart, and show/movies like 101 Dalmatians, Mr. Magoo, and The Jetsons.
agentepsilon.bsky.social
It’s not that we didn’t want to be cozy, it just wasn’t the main goal and it lacks a lot of hallmarks that I (as a fan of cozy games) personally associate with the genre: No gardening, no cute animals, no decorating. I think our next game will be more overtly cozy while still incorporating puzzles.
agentepsilon.bsky.social
I’m active in the VN community as Puzzle Spy IS a deliberately a puzzle game/VN mash-up and we even built it in RenPy, an engine made solely for VNs. I wouldn’t call Abbess Garden a VN but it’s fair to say that it incorporates a VN-style dialogue system.
agentepsilon.bsky.social
It was mostly you and Edwige (and one other person) who convinced me to consider Puzzle Spy International a cozy game, so thanks for that! 😁
Reposted by Puzzle Spy International
sunnydemeanorgames.bsky.social
Couldn't help but notice 2 of the 5 games selected for @wholesomegames.com Dev Diaries are spy video games:

🧩 Puzzle Spy International
🌷 The Abbess Garden

Congrats to @agentepsilon.bsky.social and @edwigelel.bsky.social

Just goes to show - spy video games can be wholesome!

#indiegames #indiedevs
Reposted by Puzzle Spy International
jamwitch-games.bsky.social
For #GBJam 13, we made an idle card game where your deck of cute familiars goes head-to-head against enemy monsters!

To fit with the theme, "unlucky", you start with no luck opening packs, but can increase your luck to discover and merge more powerful creatures. 🐈‍⬛

jamwitch.itch.io/familiar-flip
A pixel card game showing a unicorn card up against a goblin card A pixel card game showing a grid of different cards
agentepsilon.bsky.social
I was just looking on your itch page tonight to share it with someone and I noticed a new game ("Hey, that wasn't there before!") Looking forward to trying it out!
agentepsilon.bsky.social
Agent Epsilon has solved another puzzle and - with Friday's help - is off to another part of the world! The "where she's heading" is the area of the game that we've been focusing a LOT on lately, including testing two new puzzles for that locale.

#screenshotSaturday #indieGame #gameArt #VN #gameDev
A red room, French architecture, mid-Century light fixture and curvy couch and coffee table, and Pop artists on the wall: Warhols and a Lichtenstein from the looks of it. On the right stands Agent Epsilon - Indian with medium length bob, mod dress, and a compact that doubles as a phone held up to her air. She's talking to Field Liaison Friday, shown in an inset: handsome Asiam guy in a white button-up shirt and orange tie holding a receiver up to his ear.  
Epsilon is saying "Thanks for the help, Friday. I’m on my way!"
Reposted by Puzzle Spy International
ledgerbound.bsky.social
A few weeks ago almost 150 unpaid interns (playtesters) had the distinguished honor of taking part in our first playtest.

Now YOU have the distinguished honor of reading the fruits of their free labor: our very first performance review!

store.steampowered.com/news/app/331...
agentepsilon.bsky.social
Uibolt tp nvdi gps hjwjoh ju b usz, hmbe zpv mjlfe ju! 😄
agentepsilon.bsky.social
We played this the other night. It’s a short and rewarding game with great writing and a surprising ending. (It’s also free!) The entire thread has some good recommendations for fans or explorers of narrative deduction games.
celia-14.bsky.social
Type Help was the biggest influence on me making my take on narrative deduction search, The Case of the Dungeon Descent!

A nonlinear story where you discover new scenes by figuring out the who, what, and where.
jamwitch.itch.io/the-case-of-...
The Case of the Dungeon Descent by jamwitch, Celia, Rose
Scry to investigate the princess's fate
jamwitch.itch.io