_aitchFactor
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aitchfactor.bsky.social
_aitchFactor
@aitchfactor.bsky.social
21! melbourne! australia!
hypothetical tech deets: the screen was designed for SNES Mode 2 where the boss is BG 1, using two palettes, and the background is BG 2 using column scrolling to produce a tilting effect. The players and UI elements are all sprites, although this would probably be impractical in an actual SNES game.
December 22, 2025 at 10:38 AM
phew, I think I managed to fix 'em.
check it here: github.com/aitchFactor/...
December 1, 2025 at 9:53 AM
Reposted by _aitchFactor
March 29, 2025 at 10:51 PM
best 10 cents i ever spent
March 16, 2025 at 1:46 AM
so close to perfection 😩
March 16, 2025 at 1:41 AM
context: I helped make this and another snes port that is in limbo
(ft. _aitchFactor) !Cube - Ransumaasta Kajahtaa (SPC700)
YouTube video by Abstract 64
www.youtube.com
January 16, 2025 at 10:38 AM
you can do it!!
November 25, 2024 at 4:48 PM
Reposted by _aitchFactor
"Have you even thought about the trees?!"

"What trees?"

"So you HAVEN'T!"

"I don't know what's happening right now."

"Hi, I'm a third person. I'm actually the worst, but I'm going to be nice about this Pikachu picture, that's pretty cute."

"I like this person now I'm going to be their friend."
November 23, 2024 at 10:36 PM
Reposted by _aitchFactor
With alt text
November 11, 2024 at 6:46 AM