Alan
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alanteachesthings.bsky.social
Alan
@alanteachesthings.bsky.social
Educator & Game Designer with crippling ADHD.

Follow me for insightful takes, terrible jokes and occasional rants into the aether.
Reposted by Alan
🎮 5. Stealth Crossword by @computerjames.itch.io
Free, short, very silly all make this a must play. Runs in browser too, PC and Mac.
computerjames.itch.io/stealth-cw
Stealth Crossword by ComputerJames
Stealth! Crossword! Action!
computerjames.itch.io
December 12, 2025 at 12:58 AM
Every game trailer:

A world beyond belief
An adventure like never before
...
An established genre trope with slightly different graphics to the last one.
December 12, 2025 at 2:34 PM
I'd have accepted Tony Hawk Underground over Madden and it's not even close to the best Tony Hawk game.
December 12, 2025 at 2:20 PM
Oh, and there's also the Lone Gunmen spin-off, which both sucked and somehow predicted 9/11 almost exactly in its pilot (no pun intended) episode, which was very weird.

Mostly just a grim example of parallel creative thinking between the showrunners and ISIS I think, but still weird.
December 12, 2025 at 2:15 PM
Just be warned that Reaper starts out INCREDIBLE for the first season but quickly loses itself in convoluted plots in season 2, and got cancelled before it could conclude properly. :(
December 12, 2025 at 2:10 PM
I'm sensing a thread of 90s nostalgia and scifi here, so I'm saying Warehouse 13 (the sillier X-Files) and maaaaaaaybe Eureka (the even sillier X-Files).

If you wanna get REAL silly there's two oft-forgotten shows you can try (if you can find them): Reaper and Middleman!
December 12, 2025 at 2:10 PM
It's more than a descendent - it's technically a spin-off!

(though hopefully that wasn't what you meant by spoilers)
December 12, 2025 at 2:07 PM
And as sad and negative as this sounds, this is just the natural progression of a medium from modernism to post-modernism.

What we really need is a "concept" showcase that's demonstrating the future: looking at boundary-pushing ideas rather than off-the-shelf consumer items.

Just more weird shit.
December 12, 2025 at 1:58 PM
That's not to say there's no creativity or ingenuity left, it's just that at this point it's not going to happen within the main thrust of the field - it's happening at the fringes, where the concepts and structures start to fall apart and boundaries become fuzzy.

Where games aren't quite games.
December 12, 2025 at 1:58 PM
You definitely can!

I was actually working on that a while ago, because I was investigating ways to turn a level upside down.

You COULD grab and rotate every actor in a level, but I found it (slightly) easier to stream in an upside-down copy of the level and sync positions of any moved objects.
December 11, 2025 at 3:27 PM
(at least until the PCG tools leave Beta, I'm assuming)

Think this might be my next YouTube video, it's a nice neat little learning exercise.
December 11, 2025 at 1:36 PM
Frustratingly, the Foliage tool literally only works on landscape within a level, so if (as I do) you make tile-based environments you need another solution.

But I redid my tests over lunch, and Niagara is definitely doing something under the hood to make it the best solution for en masse meshes!
December 11, 2025 at 1:36 PM
That was my first thought as well, but it was weird how it was fine via the Foliage tool and via Niagara. I did check the structure and it was barely half a dozen polys per blade.
December 11, 2025 at 12:00 PM
In this case, I was using an actor with an HISM component and adding instances to it in the construction script based on a simple grid calculation.
December 11, 2025 at 11:58 AM
I mean AFAIK both Niagara and the Foliage tool are using ISMs - or specifically Heirarchical ISMs, right?

So what's the diff between Foliage and Niagara's HISMs and using a HISM component and adding instances to it?

I'm cool with using Niagara whenever I can't use Foliage, I just want to know WHY!
December 11, 2025 at 11:16 AM