Follow me for insightful takes, terrible jokes and occasional rants into the aether.
Free, short, very silly all make this a must play. Runs in browser too, PC and Mac.
computerjames.itch.io/stealth-cw
Free, short, very silly all make this a must play. Runs in browser too, PC and Mac.
computerjames.itch.io/stealth-cw
A world beyond belief
An adventure like never before
...
An established genre trope with slightly different graphics to the last one.
A world beyond belief
An adventure like never before
...
An established genre trope with slightly different graphics to the last one.
Mostly just a grim example of parallel creative thinking between the showrunners and ISIS I think, but still weird.
Mostly just a grim example of parallel creative thinking between the showrunners and ISIS I think, but still weird.
If you wanna get REAL silly there's two oft-forgotten shows you can try (if you can find them): Reaper and Middleman!
If you wanna get REAL silly there's two oft-forgotten shows you can try (if you can find them): Reaper and Middleman!
(though hopefully that wasn't what you meant by spoilers)
(though hopefully that wasn't what you meant by spoilers)
What we really need is a "concept" showcase that's demonstrating the future: looking at boundary-pushing ideas rather than off-the-shelf consumer items.
Just more weird shit.
What we really need is a "concept" showcase that's demonstrating the future: looking at boundary-pushing ideas rather than off-the-shelf consumer items.
Just more weird shit.
Where games aren't quite games.
Where games aren't quite games.
I was actually working on that a while ago, because I was investigating ways to turn a level upside down.
You COULD grab and rotate every actor in a level, but I found it (slightly) easier to stream in an upside-down copy of the level and sync positions of any moved objects.
I was actually working on that a while ago, because I was investigating ways to turn a level upside down.
You COULD grab and rotate every actor in a level, but I found it (slightly) easier to stream in an upside-down copy of the level and sync positions of any moved objects.
Think this might be my next YouTube video, it's a nice neat little learning exercise.
Think this might be my next YouTube video, it's a nice neat little learning exercise.
But I redid my tests over lunch, and Niagara is definitely doing something under the hood to make it the best solution for en masse meshes!
But I redid my tests over lunch, and Niagara is definitely doing something under the hood to make it the best solution for en masse meshes!
So what's the diff between Foliage and Niagara's HISMs and using a HISM component and adding instances to it?
I'm cool with using Niagara whenever I can't use Foliage, I just want to know WHY!
So what's the diff between Foliage and Niagara's HISMs and using a HISM component and adding instances to it?
I'm cool with using Niagara whenever I can't use Foliage, I just want to know WHY!