Albert Pagès
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albertpages.com
Albert Pagès
@albertpages.com
🕹️Video game development -✏️Drawings - 🎲Role-playing games - Father 👶🏻 www.albertpages.com
I made a puzzle game: http://s.team/a/2292710/
2. Un cop de ploma (llibre @maimes.bsky.social)

Un conjunt de relats que Terry Pratchett va escriure pels 80. La majoria funcionen de meravella com a contes: els he llegit en veu alta per a la primogènita.
Si obres el llibre a l'atzar hi ha un 80% de probabilitats de trobar la paraula "Blackbury".
January 5, 2026 at 4:14 PM
1. The Mighty Nein (sèrie)

Seqüela espiritual de Vox Machina, una nova campanya de Critical Role. M'ha agradat molt perquè és força diferent de la primera, i és una molt bona introducció als PJ protagonistes, a la formació del grup d'aventurers i els seus vincles. A l’espera de la 2a temporada!
a cartoon of a woman with horns and the words wait below her
ALT: a cartoon of a woman with horns and the words wait below her
media.tenor.com
January 5, 2026 at 4:03 PM
Reposted by Albert Pagès
Day 24
Remember that Waterfall Prisoner is on sale until January 5th... WAIT! One last: in every Steam promotional image, I’ve always added a small custom detail. Have you spotted them?
#gamedev #indiegame
December 24, 2025 at 8:43 AM
Day 24
Remember that Waterfall Prisoner is on sale until January 5th... WAIT! One last: in every Steam promotional image, I’ve always added a small custom detail. Have you spotted them?
#gamedev #indiegame
December 24, 2025 at 8:43 AM
Reposted by Albert Pagès
Day 23
I didn’t want to finish the advent calendar without mentioning the forest puzzle, one of my favorite puzzles, honestly. It’s based on a game that had a huge influence on me: The Witness.
#gamedev #indiegame
December 23, 2025 at 9:45 AM
Day 23
I didn’t want to finish the advent calendar without mentioning the forest puzzle, one of my favorite puzzles, honestly. It’s based on a game that had a huge influence on me: The Witness.
#gamedev #indiegame
December 23, 2025 at 9:45 AM
Day 22
This one is easy and obvious: the door was based on the Tower symbol, meant to look like a small maze.
There’s another maze as well, hidden in the central monolith of the Garden.
#gamedev #indiegame
December 22, 2025 at 2:53 PM
Day 21
I spent some time figuring out how to give hints in the Garden.
I didn’t want more notes, as they didn’t fit the open environment. Finally, I used texts, but integrated into the environment: using plates on different pedestals.
#gamedev #indiegame
December 21, 2025 at 11:58 AM
Reposted by Albert Pagès
Day 20
For the puzzle that gives you access to the Garden, you need to look at the symbols on four pedestals. Those symbols are a key and its lock, split into four pieces.
#gamedev #indiegame #screenshotsaturday
December 20, 2025 at 2:19 PM
Day 20
For the puzzle that gives you access to the Garden, you need to look at the symbols on four pedestals. Those symbols are a key and its lock, split into four pieces.
#gamedev #indiegame #screenshotsaturday
December 20, 2025 at 2:19 PM
Day 19
I’m running out of ideas! Time to dig into the Garden sketches, spoiler alert!
This is its central monolith, and the core idea was pretty clear from the very beginning. At that point, I had no idea where to put the plates that activate its three sides.

#gamedev #indiegame
December 19, 2025 at 2:33 PM