Alexander Smith
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alexandersmith.ca
Alexander Smith
@alexandersmith.ca
Game Developer 🎮 alexandersmith.ca
Founder of Maplelike Games 🍁 maplelike.com
Creator of Rogue Cell 🦠 https://store.steampowered.com/app/3602010/Rogue_Cell/
Owner of one cute pupper 🐶
Working on a custom LOD system for Rogue Cell, mostly just for "fun" while I wait for the release date. As cell radius or camera orthographic size increases, the mesh is regenerated to include more perimeter vertices.

#ScreenshotSaturday #gamedev #IndieDev #IndieGame #Unity3D
May 17, 2025 at 5:21 PM
I can't believe how much fun I'm having with what was meant to be a quick, post-game mode

#gamedev #IndieDev #IndieGame #Unity3D
May 15, 2025 at 8:23 PM
When you need to be absolutely sure that you haven't missed a localization hook: (>'.')> <('.'<)

#gamedev #IndieDev #IndieGame
May 5, 2025 at 10:25 PM
Very excited to finally have a finished trailer for Rogue Cell! And equally as excited to finally have a release date of June 4th! It's happening! 😄

🦠 store.steampowered.com/app/3602010/...

#gamedev #IndieDev #IndieGame
May 5, 2025 at 12:35 PM
For today's #ScreenshotSaturday, progress on a new arcade mode! Paying homage to "Agar.io" with this single-player, "grow as big as you can" mode, competing against fake players with frustratingly good enemy AI, and high scores to beat.

#gamedev #IndieDev #IndieGame
April 26, 2025 at 2:47 PM
Been playing around with cell behaviours for a new arcade mode, and it's strangely entertaining watching the cells swim and dash around in the debug view at 5x speed.

#gamedev #IndieDev #IndieGame
April 22, 2025 at 7:54 PM
Spatial audio makes such a difference, even in 2D games, in tracking where events are happening relative to the player. What a difference it makes, I can't believe I didn't set this up sooner.

#gamedev #IndieDev #IndieGame #Unity3D
April 20, 2025 at 5:13 PM
Having more options is better than fewer, right? I'm curious to see how many players will prefer the "pixelated" look, and how many will prefer the "clean" look.

#gamedev #IndieDev #IndieGame
April 17, 2025 at 12:34 PM
It's a little surprising (not really) how few quality of life features are included for UI navigation in #Unity3D. But it's very satisfying to get auto-scrolling and dynamic navigation maps (for gamepad support) working! Now to actually make the options menu...

#gamedev #IndieDev #IndieGame
April 8, 2025 at 9:08 PM
Working on something fun/different today!
✨ Cinematics ✨

#gamedev #IndieDev #IndieGame #Unity3D
April 1, 2025 at 5:40 PM
Rogue Cell was originally inspired by Agar-io's squishy cells and absorption mechanics, which were fun to replicate in #Unity3D. Procedural meshes with "dynamic vertices" that I could displace with spring-like dampening.

#ScreenshotSaturday #gamedev #IndieDev #IndieGame
March 22, 2025 at 8:41 PM
Tweaking some hostile cell behaviours in Rogue Cell, and having some fun at their expense. #gamedev can be fun sometimes!

#IndieDev #IndieGame #Unity3D
March 16, 2025 at 1:56 PM
Been working on the upgrade tree for Rogue Cell, both the layout, order, and rough pricing, to help create a sense of progression for players as they evolve and get bigger. 🦠

#gamedev #IndieDev #IndieGame #GameDesign #Unity3D
March 14, 2025 at 4:15 PM