A 450+ page Digital Art Book packed with concept art, enemies, levels, and unseen designs is out now!
Celebrate with discounts & bundles on Steam:
store.steampowered.com/app/4126860/...
A 450+ page Digital Art Book packed with concept art, enemies, levels, and unseen designs is out now!
Celebrate with discounts & bundles on Steam:
store.steampowered.com/app/4126860/...
#TeamFortress2 #OpenFortress #modding
#TeamFortress2 #OpenFortress #modding
The update (Season 9 Patch II v2.9.2) brings major improvements, controller support, balance updates, and UI enhancements across the board. They also have a gamenight running right now to celebrate their Steam release. Go play!
The update (Season 9 Patch II v2.9.2) brings major improvements, controller support, balance updates, and UI enhancements across the board. They also have a gamenight running right now to celebrate their Steam release. Go play!
Pre-Fortress 2 v0.7.4 "Cold Snap" will be their last version of PF2 available to download. All future releases will be available right from the Steam store!
Pre-Fortress 2 v0.7.4 "Cold Snap" will be their last version of PF2 available to download. All future releases will be available right from the Steam store!
#TombFetus #gamedev #modding #arenafps #doom #water #actuallywaterthistime #twowaterforthepriceofone
#TombFetus #gamedev #modding #arenafps #doom #water #actuallywaterthistime #twowaterforthepriceofone
We're adding redesigned pause menus into ANTONBLAST because the TV static ones are sauceless and hurt our eyes. Gotta admit, I missed doing visual design on this game.
We're adding redesigned pause menus into ANTONBLAST because the TV static ones are sauceless and hurt our eyes. Gotta admit, I missed doing visual design on this game.
It was quite fun revisiting these, with the main goal of replacing the old ones. I don't really have many iterations to share since their compositions were quickly nailed down, with most changes just being the coloring.
It was quite fun revisiting these, with the main goal of replacing the old ones. I don't really have many iterations to share since their compositions were quickly nailed down, with most changes just being the coloring.
The port to the new SDK is finished!
We're one big step closer to 1.0 release!
New weapons and maps!
Click the link below to read all about it:
store.steampowered.com/news/app/356...
The port to the new SDK is finished!
We're one big step closer to 1.0 release!
New weapons and maps!
Click the link below to read all about it:
store.steampowered.com/news/app/356...
pyspy.neocities.org/tf/blog/0005...
pyspy.neocities.org/tf/blog/0005...
#openfortress #tf2 #sfm
#openfortress #tf2 #sfm
Built off Bitl Development Studio's Source SDK 2013 fork (BDS Base), Quiver Fortress aims to be a faster paced, leaner Team Fortress 2 experience focused on raw movement, innovative weapon concepts, and enhancing the TF2 experience.
More information soon.
Built off Bitl Development Studio's Source SDK 2013 fork (BDS Base), Quiver Fortress aims to be a faster paced, leaner Team Fortress 2 experience focused on raw movement, innovative weapon concepts, and enhancing the TF2 experience.
More information soon.
And spread the word too!
eci.ec.europa.eu/045/public/#...
And spread the word too!
eci.ec.europa.eu/045/public/#...
on @steampowered.com store.steampowered.com/news/app/903...
on @itch.io stellar-jockeys.itch.io/brigadorkill...
on @steampowered.com store.steampowered.com/news/app/903...
on @itch.io stellar-jockeys.itch.io/brigadorkill...