Alex Previty
@alexprevity.bsky.social
1.1K followers 930 following 140 posts
sr. sound person at @PlayStation.com :~) #SpiderMan2PS5 #GodOfWarRagnarok #DemonsSoulsPS5 🌏📍 Tokyo, JP
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alexprevity.bsky.social
Sora 2 might be one of the worst things to be invented of all time
alexprevity.bsky.social
If doing any sort of interactive mixing in Wwise is interesting to you, take some time to watch this video walkthrough from @audiokinetic.bsky.social that goes over the new additions in Wwise 2025.1!

www.youtube.com/watch?v=t6ve...
Wwise Up On Air Hands-On | Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics
YouTube video by Audiokinetic
www.youtube.com
alexprevity.bsky.social
This album is truly special, and I know it's going to be on heavy rotation for a long time! There's some beautiful songwriting and crazy production on here, so be sure to support Laryssa and give this a listen (or 50)~
laryssaokada.bsky.social
  . ★⋆. ALBUM RELEASE . ★⋆.

stutter is out now ٩(ˊᗜˋ*)و ♡

🖇️ ⋆。「 linktr.ee/laryssaokada

this record is a reflection of my innermost thoughts & pains over this past year. my god it's been a long one. but despite the world's horrors, we must persevere & create art. we must maintain our whimsy!
album cover of my new record, stutter
alexprevity.bsky.social
This Wwise update is huge! The new Parametric EQ functionality is going to be a game changer for my work, and I hope everyone gets a lot of great use out of it. Great work, David and the rest of the team!

www.audiokinetic.com/en/public-li...
Reposted by Alex Previty
audiokinetic.bsky.social
Join us next week on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3 & dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

Save the date on YouTube: hubs.ly/Q03L26q-0

#GameAudio
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.
alexprevity.bsky.social
TGS 2025 was a lot of fun! Got to see Marvel Tōkon in action on the expo floor, and got to meet some amazing people. Until next time!

TGS 2025は楽しかった!
展示会場でマーベル闘魂の実況を観ることができ、素晴らしい人たちにも会えました。
それではまた次回!
alexprevity.bsky.social
I completely agree! It's really impressive. They nailed the game feel and the ability to build a great atmosphere, and the joy of having to take 50 tries to beat a boss LOL
alexprevity.bsky.social
I was honestly skeptical that I'd like Lies of P at all - I had my doubts that it would live up to the caliber that From Software have masterfully set. But, you gotta hand it to 'em....it really is that good. Can't wait to dive into the DLC next!
alexprevity.bsky.social
Shout outs to the amazing people at Kojima Productions, PlayStation, Molinare, Vicious Sound, Ludvig Forssell (and more) who worked very hard to support this visionary game with their amazing skills in sound design, foley, post-production, music, dialogue, production and QA 🫶
alexprevity.bsky.social
DEATH STRANDING 2 is finally out in the world today! I'm grateful to have contributed to this unique and captivating world with this group of super talented audio folks, serving as the in-game Mix Supervisor for the project. See you out there, porters! 👶📦👍
en.bsky.kojimaproductions.jp
DEATH STRANDING 2: ON THE BEACH

Available Now👍
store.playstation.com/concept/1000...

#DeathStranding2
alexprevity.bsky.social
When I first heard this in the game, I was floored! I'm so glad that everyone can experience the magic that Caroline Polachek and Danny Harle created 🏝️
undertheradar.bsky.social
Caroline Polachek has shared a new single titled “On The Beach” as a part of the soundtrack for Hideo Kojima’s game "Death Stranding 2."

www.undertheradarmag.com/news/carolin...
alexprevity.bsky.social
Very excited to be able to say that I'm helping out with the audio for this one! I need to get a lot better at fighting games... 🙇
Reposted by Alex Previty
leyawn.bsky.social
bro it’s okay that you need ai to help you write an email. anubis has weighed your soul against the feather of fate and found you unworthy. prepare to be devoured
alexprevity.bsky.social
So glad for this album to be out! Always a pleasure to link up with the homies in Triathalon for another release. Thanks for letting me master this LP!! 🎸

triathalon.lnk.to/FuneralMusic
Triathalon - Funeral Music
Listen to Funeral Music by Triathalon.
triathalon.lnk.to
alexprevity.bsky.social
I've been wanting to make a blog for a while, so I finally set one up! I'll be posting on a somewhat regular basis, talking about my life here in Japan, as well as general game audio topics, sharing my photography, music/local recommendations, etc.

genesisofnext7.blog.fc2.com
Reposted by Alex Previty
magmacranes.bsky.social
If you hear of anyone who needs a composer, audio implementer, or music producer/arranger, it would help me out so much if you sent them my way. I compose a big variety of music styles (and can do both interactive and scoring to picture), and I know Wwise, FMOD, Unity, and C#

Thanks so much 💚
alexprevity.bsky.social
Also, for the Album title, I tend to just simply put "Original Soundtrack", "Piano Collections", etc.!
alexprevity.bsky.social
The reason I personally prefer to do it this way is that iTunes prioritizes Album Artist over the normal Artist field, and usually I want to listen to a specific game's soundtrack rather than that composer (especially when a game has multiple composers).
alexprevity.bsky.social
If the track is arranged by someone else, I'll give them the "Artist" field while giving the "Composer" field to the original composer. Also, VGMdb is your best friend! That always seems to have the most correct composer/arranger information, as well as the best romanization.