Audiokinetic
@audiokinetic.bsky.social
510 followers 73 following 200 posts
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
Posts Media Videos Starter Packs
Pinned
audiokinetic.bsky.social
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉

👉 Read all about the newest features and specifics: hubs.ly/Q03wx6rc0

#GameAudio #GameDev
Wwise 2025.1 Beta
audiokinetic.bsky.social
Teach with confidence & inspire the next generation: become a #Wwise Certified Instructor this November!
Find out more here: hubs.ly/Q03MLxsV0
audiokinetic.bsky.social
Next week on #WwiseUpOnAir, we're talking Spatial Audio improvements in #Wwise 2025.1: From the the Dual Shelf Filter, to the addition of more settings to facilitate profiling in the Game Object 3D Viewer, join us next week as we dive right in! hubs.ly/Q03MBmJS0

#GameAudio
Wwise 2025.1 Spatial Audio
audiokinetic.bsky.social
Will we be seeing you at #GameSoundCon later this month? Our team will be on the Expo floor, and we've lined up a packed schedule of sessions in the Sunset Room!

🎮 Check out our full schedule for all the details: hubs.ly/Q03MnDQN0

#GameAudio #Wwise #Strata @gamesound.bsky.social
Audiokinetic at GameSoundCon 2025
Audiokinetic will be at GameSoundCon 2025. Join us in the Sunset Room!
hubs.ly
audiokinetic.bsky.social
We’re organizing some focus groups, and would love to what you think of the Media Pool and Similar Sound Search in the #Wwise 2025.1 Beta!

Let us know if you'd like to join by filling out the form on this page: hubs.ly/Q03M77ny0
Wwise 2025.1: Media Pool & Similar Sound Search Focus Groups
Have you tried the Media Pool and Similar Sound Search in the Wwise 2025.1 Beta? We’re organizing some focus groups, and would love to what you think!
hubs.ly
audiokinetic.bsky.social
Have you tried the Media Pool and Similar Sound Search (SSS) in the #Wwise 2025.1 Beta?

Watch as Étienne walks us through a sound design workflow, creating a submarine atmosphere from scratch, combining traditional metadata search with SSS to explore a sound library in new ways: hubs.ly/Q03M78y50
Wwise 2025.1 Similar Sound Search Demo
audiokinetic.bsky.social
Check out our September highlights blog, where we resurface everything published last month: from what's new with #Wwise 2025.1 (Beta 3 edition), mixing Baldur's Gate 3 video snippets, #GameAudio deep dives, and more!

Give it a read: hubs.ly/Q03M75sd0
Audiokinetic's September 2025 Highlights | Audiokinetic Blog
Recapping the latest: Wwise 2025.1 Beta 3, mixing Baldur's Gate 3 video snippets, game audio deep dives, and more.
www.audiokinetic.com
audiokinetic.bsky.social
Back by popular demand, a new session of our Advanced Interactive Music with #Wwise workshop is open!
Register now before it fills up again!
📅 October 22nd, 2025 - 12pm to 4pm ET: hubs.ly/Q03M4WK20
#GameAudio #InteractiveMusic
audiokinetic.bsky.social
Join us today on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3, and then dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

👀 See you on YouTube at 1pm ET: hubs.ly/Q03L26q-0

#GameAudio
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.
audiokinetic.bsky.social
Want temporal flexibility for your sounds?

This week on the blog, learn how Soundseed Grain can decouple your audio from its original timing, saving you time & energy on tedious variations.

🔊 Give it a read: hubs.ly/Q03Lb8qY0

#Wwise #UnrealEngine #GameAudio
Temporal Flexibility With Soundseed Grain. By Earl Scioneaux, III.
Reposted by Audiokinetic
alexprevity.bsky.social
This Wwise update is huge! The new Parametric EQ functionality is going to be a game changer for my work, and I hope everyone gets a lot of great use out of it. Great work, David and the rest of the team!

www.audiokinetic.com/en/public-li...
audiokinetic.bsky.social
Join us next week on #WwiseUpOnAir as we reveal what's new with the #Wwise 2025.1 Beta 3 & dive deeper into side-chaining & multiband dynamics, with special guest Audiokinetic Sr Software Developer David Crooks!

Save the date on YouTube: hubs.ly/Q03L26q-0

#GameAudio
Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics. With David Crooks. September 29th at 1pm ET.
audiokinetic.bsky.social
We have officially entered the Beta 3 stage for #Wwise 2025.1! 🚀

📖 Read what’s new: hubs.ly/Q03L19mN0
👀 Check out the Wwise SDK Release Notes: hubs.ly/Q03L19ts0
👂 Let us know what you think though our survey: hubs.ly/Q03L19ZZ0

#GameAudio
Wwise 2025.1 Beta
audiokinetic.bsky.social
What do a composer, a dialogue designer, and a recent graduate all have in common? They all got their #Wwise certifications to get to the next steps in their careers! This is your last chance to use our promo code BacktoSchool25 at checkout for 10% off all certifications: hubs.ly/Q03KPqdh0
audiokinetic.bsky.social
The final chapter of our audio adventure is here!

In this grand finale, Matheus takes us into the #BaldursGate3 #Wwise project for a step-by-step demonstration on how the audio team ensured every spell packed a punch.

👀 Watch now: hubs.ly/Q03K6DlT0

#GameAudio #BG3
Baldur's Gate 3. Side-chaining: Wwise demo.
audiokinetic.bsky.social
New #Strata #multitrack #SoundEffects collection WWI Firearms Rifles adds 8 authentic WWI-era weapons to your sound design arsenal. Sculpt every shot, from the metallic click of a bolt to the thunderous roar of a fired round.

👉 Learn more: hubs.ly/Q03K5NvL0

#GameAudio
audiokinetic.bsky.social
Learn how the team behind The Stone of Madness managed over 7,000 audio assets, debugged in real-time, and used haptics to create a palpable sense of dread.

👀 Read about their #Wwise workflow: hubs.ly/Q03J_pbj0

@thegamekitchen.com @tsomgame.bsky.social #GameAudio #IndieGame
Shaping the Sonic Identity of The Stone of Madness Using Wwise | Audiokinetic Blog
Sound design played a crucial role in building the immersive, unsettling atmosphere of the game The Stone of Madness.
www.audiokinetic.com
audiokinetic.bsky.social
Are you having trouble achieving clarity & focus in your game's soundscape?
Join our upcoming workshop, Dynamic Mixing with #Wwise, to learn how to set up dynamic systems and apply them to any gameplay scenario.
📅 October 8th, 2025 - 12pm to 4pm ET: hubs.ly/Q03JL-1g0
audiokinetic.bsky.social
#Wwise 2023.1.16 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.

🔗 For more info, check out the release notes: hubs.ly/Q03JLQpN0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2023.1.16
audiokinetic.bsky.social
#Wwise 2024.1.8 is live! This includes integrations for #UE 5.4/5.5/5.6 and #Unity.

🔗 For more info, check out the release notes: hubs.ly/Q03JzXb_0

#GameAudio #GameDev #SpatialAudio #VR #Audiokinetic
Wwise 2024.1.8
audiokinetic.bsky.social
The world of #BaldursGate3 is alive with music, ambience, and spells - but sometimes, these sound categories can clash.

👀 Watch the newest video to see how the audio team ensured moment-to-moment clarity: hubs.ly/Q03J0B7v0

#Wwise #GameAudio #BG3
Side-chaining: Frequency based clarity. Baldur's Gate 3.
audiokinetic.bsky.social
Check out our August highlights blog, where we resurface everything published in the last month: from what's new with #Wwise 2025.1 (Beta 2 edition), Similar Sound Search, #GameAudio deep-dives, and more!

Give it a read: hubs.ly/Q03HF_1-0
Audiokinetic's August 2025 Highlights | Audiokinetic Blog
Recapping the latest: Wwise 2025.1 Beta 2, Similar Sound Search, deep dives into the audio of Avatar: Frontiers of Pandora and Baldur's Gate 3, and more.
www.audiokinetic.com