Currently working on some super secret game project with @coldember.bsky.social
Performance wise, it used to be a bit of a mess for 3D imo, but it has received massive improvements in the past 2 or 3 updates, especially with shader compilation
Performance wise, it used to be a bit of a mess for 3D imo, but it has received massive improvements in the past 2 or 3 updates, especially with shader compilation
The thing I like the most is how 2D and 3D are both first class citizen in that engine. Other big engines tend to see 2D as a side thing
The thing I like the most is how 2D and 3D are both first class citizen in that engine. Other big engines tend to see 2D as a side thing
I didn't know they were developing a remake of this game until today. Now the game is online co-op, which I rather like. It's also faster, bloodier, and noisier
I didn't know they were developing a remake of this game until today. Now the game is online co-op, which I rather like. It's also faster, bloodier, and noisier
It's obvious that the game is extremely ambitious, the demo already features and entire city and multiple areas to explore. For now, the whole thing feels very rough and it might take a few more years of development for it to be polished
It's obvious that the game is extremely ambitious, the demo already features and entire city and multiple areas to explore. For now, the whole thing feels very rough and it might take a few more years of development for it to be polished
The sprites are gorgeous and I'm obviously jealous. Game play is pretty similar to what I remember from the old Paper Mario games. The demo definitely makes you want to keep exploring the town and uncover the mystery
The sprites are gorgeous and I'm obviously jealous. Game play is pretty similar to what I remember from the old Paper Mario games. The demo definitely makes you want to keep exploring the town and uncover the mystery
Game is obviously trying to capture that very retro Lands of Lore feeling and nails it. I'm just wondering why there's so many enemies everywhere?
Game is obviously trying to capture that very retro Lands of Lore feeling and nails it. I'm just wondering why there's so many enemies everywhere?
This is what gaming is about. They nailed everything important, the game is super fun, and I assume the minor UI annoyances will be fixed by the game's release.
This is what gaming is about. They nailed everything important, the game is super fun, and I assume the minor UI annoyances will be fixed by the game's release.
The game plays well, but the demo was very short. It's hard to form an opinion about a game in less than 10 minutes
The game plays well, but the demo was very short. It's hard to form an opinion about a game in less than 10 minutes
The pixel art looks good, with some interesting VFX. But I didn't really get where to go after the shrine 🫤
If the devs ever stumble on this tweet: in a JRPG dialogue, pressing A once should display the full text, twice skips
The pixel art looks good, with some interesting VFX. But I didn't really get where to go after the shrine 🫤
If the devs ever stumble on this tweet: in a JRPG dialogue, pressing A once should display the full text, twice skips
The gameplay loop is pretty straightforward: summon a bunch of familiars, let them passively collect mana while you do something else and use that mana to get stronger familiars.
A tiny-scoped demo but not a bad one.
The gameplay loop is pretty straightforward: summon a bunch of familiars, let them passively collect mana while you do something else and use that mana to get stronger familiars.
A tiny-scoped demo but not a bad one.
Is it crafting and farming game number 9001? Yes. Is it a solid one? Very probably yes.
Only drawback was sub-par performance on my machine.
Is it crafting and farming game number 9001? Yes. Is it a solid one? Very probably yes.
Only drawback was sub-par performance on my machine.