Almost everything in EL1 & ES2 had full artworks and long flavor text attached, that's mostly gone in this entry
(Possible it's coming later in early access?)
Almost everything in EL1 & ES2 had full artworks and long flavor text attached, that's mostly gone in this entry
(Possible it's coming later in early access?)
You can pick a different random seed to get different shapes and customize the roughness and the approximate dimensions
You can pick a different random seed to get different shapes and customize the roughness and the approximate dimensions
I discovered I never rate-limited notification sounds so an error in a user-defined step function it causes the notification sound to play per simulation tick (100 times per second)
If you unmute the video you can hear the result, but keep your volume low
#gamedev #vr
Here's the final result, an overengineered procedurally generated waffle
Here's the final result, an overengineered procedurally generated waffle
Hole placement is a little overeager right now!
Hole placement is a little overeager right now!
Pictured below is just "pick the intersection that makes both involved lines equally long"
Pictured below is just "pick the intersection that makes both involved lines equally long"
It has two modes: nearest intersection and furthest
Nearest leaves a hole like in the first two pictures and furthest mashes the faces through each other like in the second two
It has two modes: nearest intersection and furthest
Nearest leaves a hole like in the first two pictures and furthest mashes the faces through each other like in the second two
Math functions have been ruining my constexpr-ness forever
Math functions have been ruining my constexpr-ness forever
But you can definitely argue that certain outfits expected explosive growth and that explosive growth didn't materialize
But you can definitely argue that certain outfits expected explosive growth and that explosive growth didn't materialize