Amini Allight
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amini-allight.org
Amini Allight
@amini-allight.org
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
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Pinned post/introduction time!
Hi, I'm Amini Allight,
I'm making a multiplayer sandbox game inspired by tabletop roleplaying (with optional VR support), a custom FPGA-based VR headset, a variety of desktop software, dozens of game dev tutorials and much more!
Reposted by Amini Allight
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by Amini Allight
Steam Frame, Steam Controller, Steam Machine announcement is expected soon, here's a first look!
November 12, 2025 at 5:17 PM
Reposted by Amini Allight
And some extremely jank SSR, everything in this scene is fudged numbers and synchronization issues.
October 1, 2025 at 6:02 AM
Almost every PC game ever made generates an identical list of resolutions to choose from, including resolutions that didn't exist when the game was made
This feature is more consistent than not crashing when you tab out
Does anyone know how it works? Is it a library function? A popular code snippet?
September 25, 2025 at 8:39 PM
It pains me to say this as someone who adores the last two games, but Endless Legend 2 feels like it's had a lot of the flavor sucked out?

Almost everything in EL1 & ES2 had full artworks and long flavor text attached, that's mostly gone in this entry

(Possible it's coming later in early access?)
September 23, 2025 at 1:24 AM
Reposted by Amini Allight
September 18, 2025 at 6:06 AM
I've made a new utility! Here's wlgamma, a way to tint your screen a custom color on Wayland compositors:
github.com/amini-alligh...
#linux
GitHub - amini-allight/wlgamma: A tool to adjust gamma and color tint for Wayland compositors.
A tool to adjust gamma and color tint for Wayland compositors. - amini-allight/wlgamma
github.com
September 19, 2025 at 8:57 PM
Are there any games that simulate doing occult research? Decoding ancient texts, doing experiments, making your own deductions about the rules of magic, maybe even learning a made-up language
The closer the gameplay is to actual research the better (non-video media like gamebooks are valid too)
September 13, 2025 at 10:31 PM
Reposted by Amini Allight
September 12, 2025 at 11:48 AM
Another shape primitive, paraboloid!
This one's a little niche but without it you can't put satellite dishes on your sci-fi installations (might make a good serving dish, too)
#gamedev #vr
September 12, 2025 at 8:32 PM
Blair witchy Pacific Drive? Sure, I'm in
September 11, 2025 at 7:27 PM
I've been reworking and unifying my constructive solid geometry code (right now meshes are created in three different places, for some reason) and I decided to test it out with this new spool primitive for cluttering up industrial environments!
#gamedev #vr
September 8, 2025 at 9:48 PM
Reposted by Amini Allight
September 4, 2025 at 11:48 AM
Reposted by Amini Allight
Btw, since I'm planning to use fixed-point, I've made a generic implementation some time ago that supports any bitness, and is for the most part a drop-in replacement for floats. It's just a single C++ header, maybe it'll be useful for others:

bitbucket.org/lisyarus/pse...
September 5, 2025 at 4:39 PM
Finished this a while ago but here's the new rock primitive
You can pick a different random seed to get different shapes and customize the roughness and the approximate dimensions
August 31, 2025 at 1:48 AM
I'm working away on implementing an "entity classes" feature
This will let game masters define tables of functions and member variables which are imported into an entity automatically when it's activated
Great for code reuse!
#gamedev #vr
August 27, 2025 at 6:18 PM
(Loud horrible sound warning)

I discovered I never rate-limited notification sounds so an error in a user-defined step function it causes the notification sound to play per simulation tick (100 times per second)

If you unmute the video you can hear the result, but keep your volume low
#gamedev #vr
August 21, 2025 at 10:36 PM
Always important, fixed up long names in my node editor
I wonder how many other places in this giant project have issues with this 😅
#gamedev #vr
August 21, 2025 at 12:09 AM
Reposted by Amini Allight
experimenting with lighting in godot again
August 17, 2025 at 9:58 PM
Possibly my largest article ever: a retrospective on my 20-session playthrough of the famous Impossible Landscapes campaign for Delta Green!
It even includes a fact sheet about Impossible Landscapes' version of the King in Yellow play for GMs to use
amini-allight.org/post/impossi...
#ttrpg
Impossible Landscapes Retrospective
Thoughts on one of the most famous tabletop RPG campaigns.
amini-allight.org
August 8, 2025 at 9:12 PM
Trying a new approach to generating rocks (i.e. lumpy irregular shapes) to populate your environments with
Don't think it's quite working yet 😅
#gamedev #vr
August 7, 2025 at 10:48 PM
Reposted by Amini Allight
August 6, 2025 at 5:27 PM
Reposted by Amini Allight
SteamVR update HUGE
Fixed wrist joint alignment not matching OpenXR spec requirements. Corrected palm joint placement!!!
Between that and the controller offset option its huge. I fought so many of these style bugs while working on Adobe Substance Modeller! Its a real pain point in PCVR!
#vr #steamvr
August 6, 2025 at 1:11 PM
Just curious, usually games have you buy items by speaking directly to the merchant and asking for them (usually via a UI for developer sanity)
Has there ever been a game where you bought items the way a modern store usually works, picking them up and bringing them to the cashier to pay?
August 6, 2025 at 11:29 PM