Alexander Mosolov
@amosolov.bsky.social
Developer of upcoming indie sandbox rpg Starsector.
fractalsoftworks.com
fractalsoftworks.com
(TS is getting reduced to 2x on the Anubis specifically, btw.)
October 24, 2025 at 3:06 PM
(TS is getting reduced to 2x on the Anubis specifically, btw.)
Appreciate the kind words!
(Yeah balancing is tricky...)
(Yeah balancing is tricky...)
October 24, 2025 at 2:16 AM
Appreciate the kind words!
(Yeah balancing is tricky...)
(Yeah balancing is tricky...)
I mean it's def OP but tournament rules *heavily* influence what works best there!
October 23, 2025 at 8:09 PM
I mean it's def OP but tournament rules *heavily* influence what works best there!
Brawl King Season 2 [Grand Finals] Tournament
YouTube video by MisterG
youtu.be
October 23, 2025 at 4:33 PM
Hi - sorry about the trouble! Hmm, honestly this looks like a graphics driver issue to me. There's a forum thread with what looks like a similar issue, but it was inconclusive as to resolving it, unfortunately.
fractalsoftworks.com/forum/index....
fractalsoftworks.com/forum/index....
fractalsoftworks.com
October 23, 2025 at 2:30 AM
Hi - sorry about the trouble! Hmm, honestly this looks like a graphics driver issue to me. There's a forum thread with what looks like a similar issue, but it was inconclusive as to resolving it, unfortunately.
fractalsoftworks.com/forum/index....
fractalsoftworks.com/forum/index....
More of an option, but pretty unlikely, I'm not much of a controller guy, don't even have one around :) And honestly the game isn't made with that in mind so while it's impressive how well that mod maps the controls, it's still an uphill battle
October 21, 2025 at 4:34 PM
More of an option, but pretty unlikely, I'm not much of a controller guy, don't even have one around :) And honestly the game isn't made with that in mind so while it's impressive how well that mod maps the controls, it's still an uphill battle
(Ahh, "integrating" mods is not really a thing, for various reasons, so no)
October 21, 2025 at 3:36 PM
(Ahh, "integrating" mods is not really a thing, for various reasons, so no)
Same. Just, man.
September 26, 2025 at 12:14 AM
Same. Just, man.
It is super useful (and I use it all the time while developing!), but integrating mods into the game is not really a thing, for various reasons.
September 23, 2025 at 1:01 AM
It is super useful (and I use it all the time while developing!), but integrating mods into the game is not really a thing, for various reasons.
Ahh, ok, gotcha.
September 23, 2025 at 12:08 AM
Ahh, ok, gotcha.
Yeah, that makes a ton of sense! And, hah, no surprise about intellij, I got such a strong "this is an IDE" feeling from this :D Super cool!
I'm curious, how is the rendering for all this handled? Come to think of it, I don't know how the original console commands does it, either
I'm curious, how is the rendering for all this handled? Come to think of it, I don't know how the original console commands does it, either
September 22, 2025 at 9:07 PM
Yeah, that makes a ton of sense! And, hah, no surprise about intellij, I got such a strong "this is an IDE" feeling from this :D Super cool!
I'm curious, how is the rendering for all this handled? Come to think of it, I don't know how the original console commands does it, either
I'm curious, how is the rendering for all this handled? Come to think of it, I don't know how the original console commands does it, either
Fun fact: assuming 1 metal is one ton, I think that number is about 2,000x too *high* :)
September 22, 2025 at 9:05 PM
Fun fact: assuming 1 metal is one ton, I think that number is about 2,000x too *high* :)
Seriously? That's pretty wild, this looks like some IDE-level context sensitive support etc
September 22, 2025 at 8:30 PM
Seriously? That's pretty wild, this looks like some IDE-level context sensitive support etc
Hahah, no, David just has some Bad Opinions about the quality of my monitor!
September 21, 2025 at 1:25 AM
Hahah, no, David just has some Bad Opinions about the quality of my monitor!
Feelin' personally attacked by this
September 17, 2025 at 5:16 PM
Feelin' personally attacked by this
Hi - ahh, my apologies, it's always strictly "when it's ready". Or "soon(tm)", if you prefer :)
September 14, 2025 at 3:55 PM
Hi - ahh, my apologies, it's always strictly "when it's ready". Or "soon(tm)", if you prefer :)
Ahh, neat! The "yield" keyword seems pretty handy here, too
September 12, 2025 at 3:55 PM
Ahh, neat! The "yield" keyword seems pretty handy here, too