Alexander Mosolov
amosolov.bsky.social
Alexander Mosolov
@amosolov.bsky.social
Developer of upcoming indie sandbox rpg Starsector.

fractalsoftworks.com
(TS is getting reduced to 2x on the Anubis specifically, btw.)
October 24, 2025 at 3:06 PM
Appreciate the kind words!

(Yeah balancing is tricky...)
October 24, 2025 at 2:16 AM
I mean it's def OP but tournament rules *heavily* influence what works best there!
October 23, 2025 at 8:09 PM
And, a little belated on my part, the grand finals!

youtu.be/y7Uc1mScPjg
Brawl King Season 2 [Grand Finals] Tournament
YouTube video by MisterG
youtu.be
October 23, 2025 at 4:33 PM
Hi - sorry about the trouble! Hmm, honestly this looks like a graphics driver issue to me. There's a forum thread with what looks like a similar issue, but it was inconclusive as to resolving it, unfortunately.

fractalsoftworks.com/forum/index....
fractalsoftworks.com
October 23, 2025 at 2:30 AM
More of an option, but pretty unlikely, I'm not much of a controller guy, don't even have one around :) And honestly the game isn't made with that in mind so while it's impressive how well that mod maps the controls, it's still an uphill battle
October 21, 2025 at 4:34 PM
(Ahh, "integrating" mods is not really a thing, for various reasons, so no)
October 21, 2025 at 3:36 PM
Same. Just, man.
September 26, 2025 at 12:14 AM
It is super useful (and I use it all the time while developing!), but integrating mods into the game is not really a thing, for various reasons.
September 23, 2025 at 1:01 AM
Ahh, ok, gotcha.
September 23, 2025 at 12:08 AM
Yeah, that makes a ton of sense! And, hah, no surprise about intellij, I got such a strong "this is an IDE" feeling from this :D Super cool!

I'm curious, how is the rendering for all this handled? Come to think of it, I don't know how the original console commands does it, either
September 22, 2025 at 9:07 PM
Fun fact: assuming 1 metal is one ton, I think that number is about 2,000x too *high* :)
September 22, 2025 at 9:05 PM
Seriously? That's pretty wild, this looks like some IDE-level context sensitive support etc
September 22, 2025 at 8:30 PM
Hahah, no, David just has some Bad Opinions about the quality of my monitor!
September 21, 2025 at 1:25 AM
Feelin' personally attacked by this
September 17, 2025 at 5:16 PM
Hi - ahh, my apologies, it's always strictly "when it's ready". Or "soon(tm)", if you prefer :)
September 14, 2025 at 3:55 PM
Ahh, neat! The "yield" keyword seems pretty handy here, too
September 12, 2025 at 3:55 PM