Alexander Mosolov
amosolov.bsky.social
Alexander Mosolov
@amosolov.bsky.social
Developer of upcoming indie sandbox rpg Starsector.

fractalsoftworks.com
Pinned
Starsector 0.98a is out! Fight new enemies, acquire new ships and weapons, and much more, featuring new story missions, autosave, a revamped combat simulator and Codex, and other UI improvements!

fractalsoftworks.com/2025/03/27/s...

Please repost!
Reposted by Alexander Mosolov
Happy Goblin Friday!

Easy morning: messed w/ visual effects & story script review.

Set up "vibes mode" button that turns off the UI so you can just hang out in a location and chill. Thank you to @mesotronik.bsky.social / soundcloud.com/mesotronik for the sound loop!

vid: youtu.be/17diA0A4kzw
goblin swamp
YouTube video by David Baumgart
youtu.be
November 21, 2025 at 6:58 PM
Looks like the website is down, some kind of SSL issue, checking into it - my apologies!
November 16, 2025 at 1:12 AM
Reposted by Alexander Mosolov
In Fun Art Land, I've been working on finishing up this swamp painting, which is where the goblins live. Because it's sticky and stinky?
November 14, 2025 at 4:58 PM
Reposted by Alexander Mosolov
Writing new Starsector story things: There's always room for Finlay Siyavong to show up!

(And yes, you can also bring this to Arroyo if you want to give him a headache.)
November 4, 2025 at 10:01 PM
This mod adding controller support to Starsector is very cool! Really impressive work.

fractalsoftworks.com/forum/index....

i.imgur.com/OlhhzeM.mp4
i.imgur.com
October 20, 2025 at 5:34 PM
Reposted by Alexander Mosolov
Here's a fun short interview podcast with my dad about winning a Spacewar tournament in 1972: www.bbc.co.uk/programmes/w...

The irony? throughline? of me working on Starsector now is not lost upon me. And the sheer historical accident of that event happening to be a 'first' is not lost on him.
BBC World Service - Sporting Witness, The first Esports tournament
In 1972, the first ever Esports tournament was held at California's Stanford University
www.bbc.co.uk
October 8, 2025 at 3:07 PM
Pictured: a planet used to be here, until a bug let me "break it for salvage". Backing out of a menu made the game think the planet was a comm relay, and, well. At least I got some scrap out of it!
September 22, 2025 at 8:45 PM
Reposted by Alexander Mosolov
I released an update to my icon pack "Food, Spices, & Drinks"! Added 12 icons people requested in the comments over the past year or so.

dgbaumgart.itch.io/icons-food-s...
September 22, 2025 at 8:15 PM
The console commands mod just got one heck of an update, courtesy of @lukas04.bsky.social. Super impressive stuff!

fractalsoftworks.com/forum/index....
September 22, 2025 at 6:29 PM
Reposted by Alexander Mosolov
testing new Starsector content at the minimum supported screen resolution
September 17, 2025 at 4:16 PM
Super cool 3d rendition of the Wolf!

www.reddit.com/r/starsector...
From the starsector community on Reddit: Who can guess what ship I tried to transfer to 3D ?
Explore this post and more from the starsector community
www.reddit.com
September 14, 2025 at 3:56 PM
Ok ok, being able to cast like this in Java:
if (x instanceof String s)
And then use s as a string is so liberating, wow, how did I not know about this!

(The only reason I found out is I thought "they *must* have made this redundant cast less annoying by now!" and went looking, and, yep.)
September 12, 2025 at 2:28 AM
(Website looks like it's down, checking into it now)
September 6, 2025 at 11:49 PM
Reposted by Alexander Mosolov
Stock Starsector dialogs:

- Harangue a planetary administrator into giving classified information
- Buy a round for the space-bar
- Someone standing next to you is shot due to convoluted political machinations
- Use story point to convince someone that you are the literal devil. Somehow this helps.
August 19, 2025 at 2:15 PM
New Starsector blog post: Officer Flexibility

fractalsoftworks.com/2025/08/18/o...

Talking about some changes that make officers easier to work with, as well as some changes to s-mods, and a quick update about the plan for the next release!
August 18, 2025 at 3:37 PM
Added the ability to change the s-mods on a ship for a LOT of credits, at a player-owned colony with heavy industry. The original s-mods still require story points to add, but this should make it easier to revamp an endgame fleet.
August 12, 2025 at 8:41 PM
Reduced the leash range on the "Defend" (and similar) commands by a third. Seems to be working well so far - the actual performance of the fleet in battle is *much* better with the new leash range!
July 31, 2025 at 12:15 AM
Reposted by Alexander Mosolov
I wrote so much very specific-feeling dialog for a minor character that I felt like I might as well make them a unique person - then realized I had a stray character half-developed (portrait even!) for a very unimplemented narrative arc that fits perfectly into the role.
... Perfect!

#starsector
July 29, 2025 at 12:56 PM
First round of a community-run Starsector pvp tournament! Super cool to see all the different builds and how it all plays out.

(The Anubis, hmm.)

www.youtube.com/watch?v=vJK7...
Brawl King Season 2 [Top 16]
YouTube video by MisterG
www.youtube.com
July 6, 2025 at 8:39 PM
Reposted by Alexander Mosolov
I wrote a blog post for @amosolov.bsky.social's Starsector, "Creating Threat", about drawing spaceship horrors.

(It starts with bismuth and deep-sea snails and ends in... well, HR Giger, basically.)

fractalsoftworks.com/2025/07/03/c...
July 3, 2025 at 9:50 PM
Reposted by Alexander Mosolov
Over in Starsector news, writing a big chunk of new narrative and quite enjoying myself. Really fun intersection of Scifi!, characterization, & Sector politics.

Also being an idiot and going convoluted & non-linear.
BUT I think it'll work! Got some new structural concepts...

Any excuse to DS9 gif.
May 28, 2025 at 1:09 PM
Reposted by Alexander Mosolov
every starsector player has 3 friends
May 3, 2025 at 2:01 PM
Reposted by Alexander Mosolov
I wrote a (really long) blog post about doing narrative design, writing a space religion, and having fun with mystery-solving monks in @amosolov.bsky.social's #Starsector.

-> fractalsoftworks.com/2025/04/29/w...
April 29, 2025 at 6:27 PM
Starsector 0.98a hotfix is now up! Fixes the shield AI vs [REDACTED] beam issue, along with a slew of other bugfixes and some other tweaks and adjustments. You can get it here:

fractalsoftworks.com/2025/03/27/s...

Just re-download and reinstall the game. Save-compatible with the previous hotfix.
Starsector » Starsector 0.98a Release
Starsector (formerly
fractalsoftworks.com
April 18, 2025 at 6:14 PM