working in games since 2007
formerly Gaslamp Games, currently mostly Starsector
https://www.dgbaumgart.com/
https://dgbaumgart.itch.io/
Get it here -> dgbaumgart.itch.io/hex-and-tile...
(Guess I should tag stuff,) #gamedev and #indiedev I think.
(I've decided that I'm allowed to indulge in a bit of praise. Got enough stress in my life what with my basement slab falling into a not-quite sinkhole due, in fact, to climate change.)
And look, from a perspective of craft, it is intensely rewarding that this aspect of the work is appreciated!
STOP FOR A SECOND AND APPRECIATE STARSECTOR
(I've decided that I'm allowed to indulge in a bit of praise. Got enough stress in my life what with my basement slab falling into a not-quite sinkhole due, in fact, to climate change.)
And look, from a perspective of craft, it is intensely rewarding that this aspect of the work is appreciated!
If I may summarize the story: "The only thing I love more than breasts is the architecture of 12th century English cathedrals."
If I may summarize the story: "The only thing I love more than breasts is the architecture of 12th century English cathedrals."
What I'm doing is... boring testing. Make a list of things that should work, try to do them, log everything that is observed to go wrong - and fix only that which is directly relevant.
And, well: did it!
(With a distressing number of adjacent bugs/desired improvements.)
What I'm doing is... boring testing. Make a list of things that should work, try to do them, log everything that is observed to go wrong - and fix only that which is directly relevant.
And, well: did it!
(With a distressing number of adjacent bugs/desired improvements.)
My thought re this was about the idea of ambiguity, specifically in media/art (specifically Starsector 'cause I'm writing it right now).
LLM's output is tuned to deny ambiguity -- it confidently supplies answers. It teaches users that there ARE easy answers to all questions.
My thought re this was about the idea of ambiguity, specifically in media/art (specifically Starsector 'cause I'm writing it right now).
LLM's output is tuned to deny ambiguity -- it confidently supplies answers. It teaches users that there ARE easy answers to all questions.
(Feeling called out by @amosolov.bsky.social)
(But, but- it's going to be *so good*!)
#starsector
(Feeling called out by @amosolov.bsky.social)
(But, but- it's going to be *so good*!)
#starsector
Send him an email requesting that he show leadership in opposing Elon Musk's CSAM/revenge porn/white supremacy social media network + AI image generator/chatbot.
Be to the point and nice about it.
Send him an email requesting that he show leadership in opposing Elon Musk's CSAM/revenge porn/white supremacy social media network + AI image generator/chatbot.
Be to the point and nice about it.
- Check out my super-sloppy TODO list for cleaning up this scenario scripting. The repeated items are a sign of Quality(tm).
- Rolling to spot-the-goblin
- Once spotted, Jorten the Fighter gets a little Metal Gear alert icon on his token to show that he's going to chase you around
- Check out my super-sloppy TODO list for cleaning up this scenario scripting. The repeated items are a sign of Quality(tm).
- Rolling to spot-the-goblin
- Once spotted, Jorten the Fighter gets a little Metal Gear alert icon on his token to show that he's going to chase you around
Made extra chart to show unpaid balance; different pay schedules and thresholds made the actual-paid chart misleading.
The surprise to me is that Itch.io is equivalent to Unity Asset Store.
#gamedev
I've redone this so instead of being an open-ended resource dump you make 3 one-time deliveries to fulfill the needs of the Volturnian Self Defense Covenant... (cont)
I've redone this so instead of being an open-ended resource dump you make 3 one-time deliveries to fulfill the needs of the Volturnian Self Defense Covenant... (cont)
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!
Today: among other things, shifting around locations to fit adjustments to how bridges work (they need two sides) in order to fit in the ending of the tutorial scenario on Troll Bridge, West.
(I should not have drawn the map so detailed so early, argh!)
Today: among other things, shifting around locations to fit adjustments to how bridges work (they need two sides) in order to fit in the ending of the tutorial scenario on Troll Bridge, West.
(I should not have drawn the map so detailed so early, argh!)
But the product of writing isn't words, any more than the product of justice is prisoners, or the product of love is weddings. The product of writing is meaning.
But the product of writing isn't words, any more than the product of justice is prisoners, or the product of love is weddings. The product of writing is meaning.
Whew: NPCs having interlude conversation without player involvement during a phase after the player's turn ends.
Playing with a viewpoint allowed to fly around (vs. the fairly strict player-character dialogs of Starsector).
("Meanwhile..." is straight from Monkey Island :D )
Whew: NPCs having interlude conversation without player involvement during a phase after the player's turn ends.
Playing with a viewpoint allowed to fly around (vs. the fairly strict player-character dialogs of Starsector).
("Meanwhile..." is straight from Monkey Island :D )
Zero said "yes." Most said it made their job harder.
I learnt a lot about concept artists. You should too!
Zero said it did. Most said it made things harder.
thisweekinvideogames.com/feature/conc...
Zero said "yes." Most said it made their job harder.
I learnt a lot about concept artists. You should too!
Gonna parrot this-- when I was teaching, I would tell my students to not look solely at what other concept artists/popular illustrators were doing to inform their own designs. Go to your local museums and galleries, look at different mediums and fields, broaden that reach.
Gonna parrot this-- when I was teaching, I would tell my students to not look solely at what other concept artists/popular illustrators were doing to inform their own designs. Go to your local museums and galleries, look at different mediums and fields, broaden that reach.
It provides a polished-looking average of visual solutions from by the averaged infringement of all of artstation.com - management with no training loves it.
It provides a polished-looking average of visual solutions from by the averaged infringement of all of artstation.com - management with no training loves it.
My approach: play the game until I hit something that breaks or annoys me, or hit a spot that still needs to be written.
We're up through stealing the turnip (though need more fail cases), and now the NPCs aren't triggering their events (which will probably explode, also).
My approach: play the game until I hit something that breaks or annoys me, or hit a spot that still needs to be written.
We're up through stealing the turnip (though need more fail cases), and now the NPCs aren't triggering their events (which will probably explode, also).
Ugh, what a mess.
Well, whatever. It's all one arc anyway.
Ugh, what a mess.
Well, whatever. It's all one arc anyway.
Calling in friendly fleets to help resupply or for combat support, and: a side bonus of pawning off all that useless metal to a scavenger.
fractalsoftworks.com/2025/12/08/s...
Calling in friendly fleets to help resupply or for combat support, and: a side bonus of pawning off all that useless metal to a scavenger.
fractalsoftworks.com/2025/12/08/s...