working in games since 2007
formerly Gaslamp Games, currently mostly Starsector
https://www.dgbaumgart.com/
https://dgbaumgart.itch.io/
Get it here -> dgbaumgart.itch.io/hex-and-tile...
(Guess I should tag stuff,) #gamedev and #indiedev I think.
Easy morning: messed w/ visual effects & story script review.
Set up "vibes mode" button that turns off the UI so you can just hang out in a location and chill. Thank you to @mesotronik.bsky.social / soundcloud.com/mesotronik for the sound loop!
vid: youtu.be/17diA0A4kzw
Easy morning: messed w/ visual effects & story script review.
Set up "vibes mode" button that turns off the UI so you can just hang out in a location and chill. Thank you to @mesotronik.bsky.social / soundcloud.com/mesotronik for the sound loop!
vid: youtu.be/17diA0A4kzw
Or rich people, at all. *distant look*
Anyway, back to actually making art!
"absolutely no genAI in games" is the middle ground.
"how many years in jail should Sam Altman get for knowingly stealing all data ever" is the somewhat more extreme stance I personally adopt.
www.videogameschronicle.com/news/surely-...
Or rich people, at all. *distant look*
Anyway, back to actually making art!
Look: it says "Continue Last Game" at the top of the main menu and the button *works* (at this point,) with the one save slot.
(... Except for map fog and character status effects. Sorting those out.)
Also: untangled a lot of turn state and UI state logic for save/load, whew.
Look: it says "Continue Last Game" at the top of the main menu and the button *works* (at this point,) with the one save slot.
(... Except for map fog and character status effects. Sorting those out.)
Also: untangled a lot of turn state and UI state logic for save/load, whew.
(If you're bored when testing, you miss stuff!)
(If you're bored when testing, you miss stuff!)
Save/load backend basically works, yay!
Then! In testing I discovered gaps in UI display vs state when transitioning between turn state modes over time ie fading in or out. Oof.
OK, root issue: turn state handler only hackily supported transition times. Fixed that up. Now: testing!
Save/load backend basically works, yay!
Then! In testing I discovered gaps in UI display vs state when transitioning between turn state modes over time ie fading in or out. Oof.
OK, root issue: turn state handler only hackily supported transition times. Fixed that up. Now: testing!
(And yes, you can also bring this to Arroyo if you want to give him a headache.)
(And yes, you can also bring this to Arroyo if you want to give him a headache.)
Doing some "boring" save/load infrastructure, though it's a good re-entry into all the data structures.
(no fun pictures however)
Doing some "boring" save/load infrastructure, though it's a good re-entry into all the data structures.
(no fun pictures however)
- The questions all presume "AI" is necessary, desirable, &will deliver on the hype; oof.
- The committee that wrote this must read LinkedIn all day, because their brains are a very particular kind of oatmeal.
- Jesus, these are the people in charge of policy? Dire.
If this scares the shit out of you, please let them know:
- The questions all presume "AI" is necessary, desirable, &will deliver on the hype; oof.
- The committee that wrote this must read LinkedIn all day, because their brains are a very particular kind of oatmeal.
- Jesus, these are the people in charge of policy? Dire.
The irony? throughline? of me working on Starsector now is not lost upon me. And the sheer historical accident of that event happening to be a 'first' is not lost on him.
The irony? throughline? of me working on Starsector now is not lost upon me. And the sheer historical accident of that event happening to be a 'first' is not lost on him.
M: "I prefer silence."
M: "I prefer silence."
(I know, wrong colour.)
(I know, wrong colour.)
Gotta mess with scale a bit to fit 'em into the 128x128 box.
(I feel like there are people who are really into horses who can knock this stuff out off-the-dome. I am not one of those people.)
Gotta mess with scale a bit to fit 'em into the 128x128 box.
(I feel like there are people who are really into horses who can knock this stuff out off-the-dome. I am not one of those people.)
We're all poorer for his loss.
We're all poorer for his loss.
dgbaumgart.itch.io/icons-food-s...
dgbaumgart.itch.io/icons-food-s...
If the great design pitfall of Master of Orion 2 was being too much like a Civilization game - individual buildings/ships thus micromanagement bloat - what if we could have a Sid Meier's Alpha Centauri that was built on the design philosophy of Master of Orion 1 instead?
If the great design pitfall of Master of Orion 2 was being too much like a Civilization game - individual buildings/ships thus micromanagement bloat - what if we could have a Sid Meier's Alpha Centauri that was built on the design philosophy of Master of Orion 1 instead?
*ducking thrown bagels* what, I'm right
*ducking thrown bagels* what, I'm right
www.artstation.com/merrigore
www.artstation.com/merrigore
—Iain Banks
www.theguardian.com/books/2013/j...
—Iain Banks
www.theguardian.com/books/2013/j...
I'm amazed at how quickly this came together. Was feeling stressed & bummed about lots of other stuff (largely water leak in house related), but - dang! It works!
'Course it needs a bunch more Maths and tooltips and data save/load. Nonetheless, wow!
(Godot is nice, also, btw.)
I'm amazed at how quickly this came together. Was feeling stressed & bummed about lots of other stuff (largely water leak in house related), but - dang! It works!
'Course it needs a bunch more Maths and tooltips and data save/load. Nonetheless, wow!
(Godot is nice, also, btw.)
acoup.blog/2019/08/16/c...
acoup.blog/2019/08/16/c...