Anaël seghezzi
@anaelseghezzi.bsky.social
96 followers 61 following 42 posts
Technical art director at Les Films du Poisson Rouge Worked on Klaus, Josep, Ponoc's The Imaginary Hobby coding Sega Megadrive demos Art: https://www.instagram.com/anaelseghezzi Open-source: http://github.com/anael-seghezzi
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anaelseghezzi.bsky.social
Hello there! Have a look at the Imaginary, the latest film from studio ponoc, where I directed the 2d lighting and texturing (and also wrote the software to do it) www.youtube.com/watch?v=iQ9j...
The Imaginary – Official Trailer (2) (Studio Ponoc)
YouTube video by Studio Ponoc / スタジオポノック
www.youtube.com
anaelseghezzi.bsky.social
So mayyybe it's possible to render in 4 colors, it takes 20% more cpu but two palettes of 16 colors are then free for sprites and background #SGDK #SegaMegadrive
anaelseghezzi.bsky.social
If a mainstream solution like Ares is already out there, maybe you can free yourself from answering to the average user and focus on what you enjoy the most with blastem. I know it's easier said than done.
anaelseghezzi.bsky.social
What is the most challenging thing for you to keep it going ?
Reposted by Anaël seghezzi
chronicleflask.katday.com
Daughter of Robin Williams, Zelda Williams 💔
zeldawilliams 
20m
From Create Mode 
••
Please, just stop sending me AI videos of Dad. Stop believing I wanna see it or that I'll understand, I don't and I won't. If you're just trying to troll me, I've seen way worse, i'll restrict and move on. But please, if you've got any decency, just stop doing this to him and to me, to everyone even, full stop. It's dumb, it's a waste of time and energy, and believe me, it's NOT what he'd want.
To watch the legacies of real people be condensed down to 'this vaguely looks and sounds like them so that's enough,
, just so
other people can churn out horrible TikTok slop puppeteering them is maddening. You're not making art, you're making disgusting, over-processed hotdogs out of the lives of human beings, out of the history of art and music, and then shoving them down someone else's throat hoping they'll give you a little thumbs up and like it.
Gross. And for the love of EVERYTHING, stop calling it 'the future. Al is just badly recycling and regurgitating the past to be reconsumed. You are taking in the Human Centipede of content, and from the very very end of the line, all while the folks at the front laugh and laugh, consume and consume.
anaelseghezzi.bsky.social
First I want to get the driving "feel" right, speed, feedbacks etc. Then I'll add as much as I can so it doesn't go below 30fps.
anaelseghezzi.bsky.social
I have a lot a free vram so it could work. But I'm thinking I could use a sprite in highlight mode on top of the triangle ship for the propulsion and fx (to add another color). And sprite highlight doesn't work on top of another sprite.
anaelseghezzi.bsky.social
Basic road clipping and collision is on, the ship is just two triangles but with dynamic(ish) shadow! It runs pretty well, I'm quite happy with my rasterizer so I will try to add more polygons and scenery #SegaMegadrive #SGDK
Reposted by Anaël seghezzi
anaelseghezzi.bsky.social
Well, for a slow paced game (slow movement, adventure) it might be ok if the framerate drops at 20 or 15fps. For a fast paced game to keep at 30fps it will probably require line doubling or reducing the 3d view in height.
anaelseghezzi.bsky.social
It took me a long time to find an efficient way to handle the scanline tips. The logical way to do it is "output = (input and mask) or (output and (not mask))". But in asm it is faster to do "output = output xor ((input xor output) and mask); Maybe it is widely known but I struggled...
anaelseghezzi.bsky.social
Thanks to the 2 colors constraint it is possible to write 32 pixels with one 32bit write. The frame buffer is also 1/4 the size so it can be send in one vblank using DMA. The difficulty if to do bit masking fast and accurately. Lot of asm and lookup tricks. github.com/anael-seghez... #SGDK
anaelseghezzi.bsky.social
Only 2 colors, but finally some stable 30fps 3d without line-doubling (256x128 or 320x128 pixels) on stock Sega Megadrive :) The bottleneck is the height of the polygons. I exhausted all my ideas so I don't think I can do faster at this resolution.
Reposted by Anaël seghezzi
david-cassette.bsky.social
it makes me sad to see young folk wanting to leave spotify but feeling as though they can't find new music to listen to without being fed it by a corporate algorithm. You don't need that shit, kid!

So here's a thread of tips on finding the good stuff the old fashioned way:
Reposted by Anaël seghezzi
ani-obsessive.bsky.social
Concept art by Alice Dieudonné for Wolfwalkers (2020), dir. Tomm Moore and Ross Stewart, Cartoon Saloon
Reposted by Anaël seghezzi
indieretronews.bsky.social
Indie Retro News: Cubix - The first 3D platformer of its kind for the ZX Spectrum! www.indieretronews.com/2025/08/cubi... #retrogaming #gaming #games
Reposted by Anaël seghezzi
ramiismail.com
18,000. That's the low and conservative estimate for the amount of children Israel has violently massacred in the past 600 days. That's a kindergarten class of 30 every single day.

Speaking of, Israel literally bombed a kindergarten yesterday. I'm not sharing the video, but it is horrifying.
anaelseghezzi.bsky.social
Sorry to hear that, you take care!
Reposted by Anaël seghezzi
headbang.club
#WIP #DeathTower

Our level designer is hard at work on the Biofactory – a twisted kitchen where the butchers 'prepare' their enemies... 😱

Do you want to know more about this ? 😎

Discover our demo now 👉 bit.ly/dt_steam

#IndieGame #Indiedev #leveldesign #wishlistwednesday
Reposted by Anaël seghezzi
mickaellaunay.bsky.social
⚠️ Message de service⚠️ Ça fait deux fois en quelques jours que je vois passer des contenus de personnes (assez reconnues) dans le milieu de la vulga/diffusion mathématiques qui pompent/plagient mes contenus. Alors petite mise au point :
Reposted by Anaël seghezzi
purple-meadows.bsky.social
🌷 OUR DEMO IS OUT! 🌷 bit.ly/3TiSRff
If you want to subscribe to our Newsletter 👉 bit.ly/43FRZrd
Do you like fairy tales? 🥀 Stories of ghosts, witches and drama. Our game is for you 🕯️ You can test our demo. Share and add it to your wishlist. Thanks so much!
#indiegames #IndieGameDev #visualnovel