Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games. Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
So it turns out that the link to the Nubis Voxel Cloud pack has been broken for a year on the RTRAdvances site. I have requested a fix, but you can find the correct link on slide 191 of the 'Nubis, Cubed' Talk. advances.realtimerendering.com/s2023/index....
July 18, 2024 at 2:12 PM
So it turns out that the link to the Nubis Voxel Cloud pack has been broken for a year on the RTRAdvances site. I have requested a fix, but you can find the correct link on slide 191 of the 'Nubis, Cubed' Talk. advances.realtimerendering.com/s2023/index....
I visited a particle accelerator at the University of Groningen today. Coming in third after meeting Kip Thorne at SIGGRAPH and seeing Stephen Hawking deliver a live talk, this is one of the coolest physics encounters of my life. The camera chose to focus on the important part here.
October 1, 2023 at 2:00 PM
I visited a particle accelerator at the University of Groningen today. Coming in third after meeting Kip Thorne at SIGGRAPH and seeing Stephen Hawking deliver a live talk, this is one of the coolest physics encounters of my life. The camera chose to focus on the important part here.
The slides from my #rtradvances talk from #SIGGRAPH2023, 'Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds', are now online. 👇 advances.realtimerendering.com/s2023/index....
The slides from my #rtradvances talk from #SIGGRAPH2023, 'Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds', are now online. 👇 advances.realtimerendering.com/s2023/index....