Andrew Schneider 🌩️🌋
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andrewschneider.bsky.social
Andrew Schneider 🌩️🌋
@andrewschneider.bsky.social
Atmospherics Lead at Guerrilla. Developing the real-time voxel-based cloud system for the Decima Engine and the Horizon franchise games.
Formerly Senior FX TD at Blue Sky (not this one) Animation Studios.
Colorado Dunes 1-4
September 13, 2025 at 10:53 PM
Colorado Clouds 1
September 13, 2025 at 10:49 PM
Pranked by my kids. Well played. Well played.
December 5, 2024 at 7:25 PM
So it turns out that the link to the Nubis Voxel Cloud pack has been broken for a year on the RTRAdvances site. I have requested a fix, but you can find the correct link on slide 191 of the 'Nubis, Cubed' Talk. advances.realtimerendering.com/s2023/index....
July 18, 2024 at 2:12 PM
Storm Cloud Details [Samsung S24Ultra, Super Telephoto]
June 30, 2024 at 1:26 PM
Even the luminosity of a rainbow carries a signature of magic. [Sony A73, 100mm]
May 18, 2024 at 6:26 PM
Samsung Galaxy S24 Ultra, GCam night sight. 23mm.
April 15, 2024 at 6:09 AM
Happy new year to all of you "cloud people" and friends of "cloud people" and also "people who like clouds". Also everyone else. 😉
January 1, 2024 at 3:05 PM
I visited a particle accelerator at the University of Groningen today. Coming in third after meeting Kip Thorne at SIGGRAPH and seeing Stephen Hawking deliver a live talk, this is one of the coolest physics encounters of my life. The camera chose to focus on the important part here.
October 1, 2023 at 2:00 PM
The slides from my #rtradvances talk from #SIGGRAPH2023, 'Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds', are now online. 👇
advances.realtimerendering.com/s2023/index....

Also, the Voxel Cloud Pack is here:
bit.ly/NubisVoxelClou…
September 7, 2023 at 8:10 AM