TTRPG designer & GM, movie nerd, 3D printing enthusiast, amateur fantasy writer, (legally distinct) Mind Flayer... need I say more? Writing Stuff, Breaking Realities.
arwelsh.weebly.com | @loretooth.bsky.social
https://linktr.ee/ender_guardian
If you're interested and want to come hang out, I'd be happy to have you! Please excuse the inherent awkwardness as I get things figured out :)
www.youtube.com/@Loretooth_S...
If you're interested and want to come hang out, I'd be happy to have you! Please excuse the inherent awkwardness as I get things figured out :)
www.youtube.com/@Loretooth_S...
No one was watching, but it's the thought that counts, right?
No one was watching, but it's the thought that counts, right?
All that to say, I want to try again.
All that to say, I want to try again.
My players will probably not care/investigate the evolutionary history of goblins… but it’s so nice to have a basic framework to fall back on.
My players will probably not care/investigate the evolutionary history of goblins… but it’s so nice to have a basic framework to fall back on.
I don’t think this whole evolutionary breakdown will even make it into the book, but it helped me establish a reasonable…
I don’t think this whole evolutionary breakdown will even make it into the book, but it helped me establish a reasonable…
I’m pretty sure there’s a problem with timing (depending on the age of the setting), and such.
I’m pretty sure there’s a problem with timing (depending on the age of the setting), and such.
Thus, the human+ line specialized. Evolutionarily, they favored…
Thus, the human+ line specialized. Evolutionarily, they favored…
…and that brings us to the orcs in the room
…and that brings us to the orcs in the room
Most recently, halflings and goblinoids diverged from one another, due to environmental adaptation.
Before that, the halfling-goblin line diverged from the human line. This environmental distinction is where the human-halfling size difference comes into play.
Most recently, halflings and goblinoids diverged from one another, due to environmental adaptation.
Before that, the halfling-goblin line diverged from the human line. This environmental distinction is where the human-halfling size difference comes into play.
Humans are not descendants of chimpanzees; we are contemporaneous species who share a common ancestor. The differences between our species come from our ancestors’ diverged niches.
Humans are not descendants of chimpanzees; we are contemporaneous species who share a common ancestor. The differences between our species come from our ancestors’ diverged niches.
From there, we can build out a “rough” family tree, where we have to flesh out the divergence points between ancestry lines.
From there, we can build out a “rough” family tree, where we have to flesh out the divergence points between ancestry lines.
…and because they have similar body plans and types, there’s probably a common ancestor
…and because they have similar body plans and types, there’s probably a common ancestor
Need to kinda sketch out and plan for what the eventual upgrade will look like… when its feasible!
Need to kinda sketch out and plan for what the eventual upgrade will look like… when its feasible!
One of these days I want to custom build a huge, proper shelf for all my books. Make it big enough that I can have some sections on the inside to display some of my minis and 3D printed terrain.
One of these days lol.
One of these days I want to custom build a huge, proper shelf for all my books. Make it big enough that I can have some sections on the inside to display some of my minis and 3D printed terrain.
One of these days lol.
The end credits and special thanks sections I write end up on the longer side, just thanking many of my sources of inspiration.
The end credits and special thanks sections I write end up on the longer side, just thanking many of my sources of inspiration.
For me and my friends, the barrier to entry is on the low side so long as there’s an intuitive character builder or an easy-to-read reference sheet
For me and my friends, the barrier to entry is on the low side so long as there’s an intuitive character builder or an easy-to-read reference sheet
- Unity is a solid game and has some of my favorite art (it’s a major point of reference for art direction for my RPG)
- Unity is a solid game and has some of my favorite art (it’s a major point of reference for art direction for my RPG)