Andy "Owlbear" Thayer
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andythayer.bsky.social
Andy "Owlbear" Thayer
@andythayer.bsky.social
Proud parent, fan of fiction, DnD dork. Oh, and video games.

🌞 Software engineer
🌛 Aspiring indie dev

Currently dabbling in #godot, where I'm working on Dawn of Days - Tactics, an SRPG roguelite.
Yeah 100%. It's like the term Indy simply means not AAA anymore. Solo dev, that still means something I think.
December 13, 2025 at 4:51 PM
Do it (if you're into fun, repetitive, stressful hobbies that no one other than you cares about unless you get really really lucky)!
December 12, 2025 at 11:38 PM
Plus, singletons just seem so much cleaner. I can keep all of the associated variables and methods in one place.
December 12, 2025 at 12:36 AM
Any new 2d or 3d Mario platformer.
December 11, 2025 at 6:53 PM
I think I'm going to just go with using a giant Dictionary to keep it straight. Thanks for the feedback @yarncatgames.com.
December 7, 2025 at 5:05 PM
It would be easier if it were procedurally generated, but that's not what I want - it needs to be manually tailored per instance. These are instances of a scene that are pre-generated in the node tree before run time. They're the maps for my game. They each need their own "startingZoneData".
December 7, 2025 at 11:34 AM
An array of objects based around a custom class. Mostly an arrangement of Vector2is to track starting zones for characters in my 2d strategy game.
December 6, 2025 at 6:15 PM
I agree. I also, short of humanity making a sharp pivot towards a sci-fi utopia akin to Star Trek, cannot fathom how this isn't the obvious endgame for our post-AI society. Commercial and criminal gain.
December 3, 2025 at 7:01 PM
I want to be excited for this game but I'm just not.
December 3, 2025 at 1:01 PM
Doesn't Volo's mention something about their giant heritage?
November 22, 2025 at 3:22 PM
Dems have to fight fire with fire, but it still feels like a race to the bottom.
November 22, 2025 at 3:21 PM
I've got web sites and apps at work that just lost all of their images and some of their functionality. Fun times.
November 18, 2025 at 1:59 PM
Just took Nokoma for a spin. It's pretty fun. The tutorial was short and sweet and did a good job teaching the basics. The premise of the game seems sound, but I wonder if you could add any extras to it. Maybe some blocks that do something other than split?
October 29, 2025 at 2:43 PM
Game development is a tough racket, for indies and AAA alike. Keep your chin up and love what you do.
October 29, 2025 at 2:25 PM