annoyingreposter.bsky.social
@annoyingreposter.bsky.social
Pinned
I might look smart, however, I am absolutely not.
add your own papers!
wanted to say that the year was excellent, a lot of positive steps into llm-based mas and improved convergence for imperfect info games

however, too much of adaptation too little of exploration

looking forward to 2026
Multi-agent review of the year?

Bluesky exclusive!
December 25, 2025 at 8:07 AM
Reposted
Yue Lin, Shuhui Zhu, Wenhao Li, Ang Li, Dan Qiao, Pascal Poupart, Hongyuan Zha, Baoxiang Wang
Policy-Conditioned Policies for Multi-Agent Task Solving
https://arxiv.org/abs/2512.21024
December 25, 2025 at 5:48 AM
cool
December 25, 2025 at 12:41 AM
Multi-agent review of the year?

Bluesky exclusive!
December 22, 2025 at 11:14 PM
slightly less iconic and maybe a bit flatter than Pendulum themselves, but still an excellent UK DnB from Metrik

soft and energising at the same time

www.youtube.com/watch?v=tL5E...

maybe good for a cardio sesh, @sharky6000.bsky.social
Metrik - Synchronise
YouTube video by UKF Drum & Bass
www.youtube.com
December 20, 2025 at 10:11 PM
Reposted
My colleague Sanjay Ghemawat & I have done a fair bit of performance tuning of various pieces of code. We wrote an internal Performance Hints document ~2 years ago as a way of identifying some general principles & we've recently published a version of it externally.

Doc: abseil.io/fast/hints.h...
December 19, 2025 at 10:25 PM
still consider this paper an underrated banger btw

there was a couple of talks about it
one of them is www.youtube.com/watch?v=UKY0...
December 19, 2025 at 7:08 PM
Reposted
🌍 Planet Wars: RTS AI Competition
simonlucas.github.io/planet-wars-...
🏃 LoRR: League of Robot Runners
→ Website coming soon!

📅 Mark your calendars and start preparing!
December 19, 2025 at 6:35 PM
Democratisation of AI research like that, making complicated things available to everyone — that is sweet.

Do you use standard or batched variant of MCTS, though?
Hello! 👋

Are you interested in AI for board games using language models? Want to do some hobby tinkering with fine-tuning or RL?

We've released an easy-to-follow example colab that fine-tunes Gemma models via Kauldron to mimic an MCTS player.

Details here: github.com/google-deepm...

♟️🎲♦️♠️♥️♣️✨🎉
2025 Wrap-up: Fine-tuning Gemma with Kauldron Example ✦︎ · Issue #1414 · google-deepmind/open_spiel
Hello everyone! We've been hard at work this year working on OpenSpiel 2.0, which will be better than ever. Major developments have been underway to make working with language models easier. I'm lo...
github.com
December 19, 2025 at 6:42 PM
Reposted
Whether you're into robotics, multi-agent systems, or strategic AI, there's a challenge waiting for you:

⚓ MCTF: The Third International Maritime Capture the Flag Competition
www.mctf26.com
📊 NSGYM: Evaluating Decision Agents under Non-Stationarity
nsgym.io/aamas2026_co...
December 19, 2025 at 5:51 PM
gimme snow
December 19, 2025 at 3:57 PM
cooperative foundation summer school lectures are live

www.youtube.com/watch?v=e0oi...

Seeing some fascinating ones
Civilizational Resilience in the World of Artificial Intelligence by Nora Ammann
YouTube video by Cooperative AI Foundation
www.youtube.com
December 18, 2025 at 8:37 PM
whoa
December 18, 2025 at 2:04 PM
Reposted
Unlike board games, real-world strategic interactions are messy. Traditional game theory thus needs a boost for the age of agentic AI. Our #AAMAS2026 workshop "Strategic Engineering"(sites.google.com/view/se-aama...) in Cyprus aims to bridge the gap. Come join us to unlock truly strategic AI!
December 18, 2025 at 10:56 AM
December 18, 2025 at 10:43 AM
Reposted
An earlier book I co-authored is on procedural content generation for games, the area of game AI that I have done the most research in. It's from 2016, but there's lots of useful stuff in there if you're into PCG:
www.pcgbook.com
Procedural Content Generation in Games book
www.pcgbook.com
November 25, 2024 at 5:04 AM
Reposted
If you want to read recent work from my lab, see our reasonably updated web site:
game.engineering.nyu.edu
There's also my woefully out of date personal website:
julian.togelius.com
Perhaps more useful is a chronological sort of my Google Scholar profile:
scholar.google.com/citations?hl...
NYU Tandon School of Engineering Game Innovation Lab |
Researchers test AI systems’ ability to solve The New York Times’ Connections puzzle
game.engineering.nyu.edu
November 25, 2024 at 5:04 AM
Reposted
If you want to really dig in, here's Georgios Yannakakis' and my textbook on Artificial Intelligence and Games - you can buy it from Springer, or just download it from our website (first edition, and draft of upcoming second edition):
gameaibook.org
It's long (especially 2nd edition) and technical.
Artificial Intelligence and Games – A Springer Textbook | By Georgios N. Yannakakis and Julian Togelius
gameaibook.org
November 25, 2024 at 5:04 AM
Reposted
If you want a very accessible intro (I wrote it so my parents could read it) intro to AI and games, here's my earlier book from 2019:
mitpress.mit.edu/978026203903...
Playing Smart
A new vision of the future of games and game design, enabled by AI.Can games measure intelligence? How will artificial intelligence inform games of the futur...
mitpress.mit.edu
November 25, 2024 at 5:04 AM
Reposted
In "Thresholds of Digital Gameplay," Daniel Gardner demonstrates how a series of interfaces and other elements on the edges of gameplay are more central to gaming than we realize. Available #OpenAccess: mitpress.mit.edu/978026255358...
December 16, 2025 at 6:15 PM
multiagent systems expertise (RL/generative agents) 😩😩😩😩

apply though
Hiring a postdoc for the Normativity Lab at Johns Hopkins (2026 start). Looking for multiagent systems expertise (RL/generative agents) + interdisciplinary background in AI and cognitive science/econ/cultural evolution.
apply.interfolio.com/177701
Apply - Interfolio
apply.interfolio.com
December 16, 2025 at 4:04 PM
O_o
Tyler Becker, Zachary Sunberg
Simultaneous AlphaZero: Extending Tree Search to Markov Games
https://arxiv.org/abs/2512.12486
December 16, 2025 at 8:25 AM