https://argylesmith.shop/
Currently working on -
A generative art tool made in Unity (Vector based)
And a more different one (Raster based)
A lightweight mesh-based particle system
Yo mama
To oversimplify it lets you create real-time particle effects, with just a mesh and a shader!
argyle-smith.itch.io/pmbt-lite
#GameDev #TechnicalArt
To oversimplify it lets you create real-time particle effects, with just a mesh and a shader!
argyle-smith.itch.io/pmbt-lite
#GameDev #TechnicalArt
But now I can make the hairs longer and blow in the wind 💨
#TechArt
But now I can make the hairs longer and blow in the wind 💨
#TechArt
My friend Alice has been working on this for years and it turned out amazing!
My friend Alice has been working on this for years and it turned out amazing!
#GameDev #TechnicalArt
#GameDev #TechnicalArt
#MadeWithUnity #TechnicalArt
#MadeWithUnity #TechnicalArt
HYPERBEAT releases October 22nd!
HYPERBEAT releases October 22nd!
I'm bringing my pen plotter and games I've made for people to make their own algo-art 🖼
I'm bringing my pen plotter and games I've made for people to make their own algo-art 🖼
Next features on the list are-
More playable things
GIFs / Art for all pages
Better gallery solution
argylesmith.shop
Next features on the list are-
More playable things
GIFs / Art for all pages
Better gallery solution
argylesmith.shop
It orange
It orange
(Then composited in Unity)
#MadeWithUnity #PenPlotterArt
(Then composited in Unity)
#MadeWithUnity #PenPlotterArt
#AbstractArt #PenPlotterArt
#AbstractArt #PenPlotterArt