Arturo Paracuellos
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arturoparacuellos.bsky.social
Arturo Paracuellos
@arturoparacuellos.bsky.social
Creative Developer. Tech Lead at kaixr.com to develop inclusive mixed reality spaces allowing children to explore, learn, and create.
If you'd like to experience the project in real time and explore how it was built ( @blender.org to @threejs.org workflow, materials, camera path, sound design…), check out the full interactive version & case study here:

🌊 unboring.net/into-the-lig...
Into the lighthouse
An Immersive Film by Arturo Paracuellos, a Spain based Creative Technologist.
unboring.net
July 16, 2025 at 4:12 PM
The 360º video was generated using a custom renderer-based approach that outputs an equirectangular projection directly from the live @threejs scene.

I adapted it using THREE.CubemapToEquirectangular by @thespite.bsky.social as a base.

💻 Check out the code here: github.com/arturitu/int...
github.com
July 16, 2025 at 4:12 PM
Here you can watch it in full 360º on YouTube.

www.youtube.com/watch?v=13PE...

And if you're curious about how this 360º render was made… 👇
Into the lighthouse 360°
YouTube video by Arturo Paracuellos
www.youtube.com
July 16, 2025 at 4:12 PM
All source code, including the original .blend (Blender) and .als (Ableton Live) files, is available here:

github.com/arturitu/int...
GitHub - arturitu/into-the-lighthouse
Contribute to arturitu/into-the-lighthouse development by creating an account on GitHub.
github.com
July 9, 2025 at 10:54 AM
For a deep dive into the making-of, check out the detailed case study:

unboring.net/cases/into-t...
Into the lighthouse - Case Study
An unboring.net case study - Immersive Film built with Blender & Three.js
unboring.net
July 9, 2025 at 10:54 AM
**Recap**

All this runs in just ~5 MB, as a single-codebase implementation that works seamlessly on desktop 💻, tablet 📱, mobile, and VR headsets 🥽.

Extra links below ⬇️
July 9, 2025 at 10:54 AM
**Sound design**

One of my 2025 challenges was learning to compose music.

Thanks to Ableton-MCP github.com/ahujasid/abl... and “a bit” of AI help, I crafted an ambient track and memory fragments to blend with the visuals.
July 9, 2025 at 10:54 AM
**Animations**

I used three types: Transform, Shape Keys, and Skeletal.

Although skeletal animations are usually heavy, I simplified the character armatures to achieve minimal, synced movements with positional audio.
July 9, 2025 at 10:54 AM
**Materials**

With just ~4 KB of textures and using gradient mapping, you can achieve rich "unlit" aesthetics and painterly vibes.
July 9, 2025 at 10:54 AM
**Camera path**

I wanted every frame to look like a "painting".

To achieve a smooth, continuous movement, I placed the camera inside an Empty object in Blender (CameraRig) and linked it to a bezier curve.
July 9, 2025 at 10:54 AM
**The idea**

My goal was to find a workflow to tell immersive stories with Blender and Three.js.

By mixing a continuous single-take camera path and positional audios, I wanted to create a nostalgic, dreamlike journey.
July 9, 2025 at 10:54 AM
In this project we explored how AI can guide users in 3D environments through...

✅ Providing step-by-step guidance
✅ Observing user actions in real-time
✅ Engaging through riddles, adaptive hints, and voice interactions

More AI experiments coming soon. 🚀
March 17, 2025 at 4:29 PM
bitframes.io/gallery/toke... It was a pleasure to minted it. Congrats for the project!
BITFRAMES
A generative art project and documentary film crowdfund by artist Matt DesLauriers.
bitframes.io
November 22, 2024 at 5:17 PM