astralCastoff 🇮🇪
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astralcastoff.itch.io
astralCastoff 🇮🇪
@astralcastoff.itch.io
Can I get in on this? 😀
April 4, 2025 at 6:49 PM
"n64 graphics" games that have textures 4x the size
March 27, 2025 at 11:14 PM
For a sec I thought that was a really messed-up Ireland on the left 😄
March 23, 2025 at 3:50 PM
Even if you had all the time in the world to perfect it from top to bottom, people would play the game and say it's far from perfect and needs changing.
March 23, 2025 at 3:49 PM
March 23, 2025 at 3:47 PM
Remember when every game was an Overwatch clone for a while?
February 24, 2025 at 8:33 PM
Detailed! I love sketches like these for game ideas.
February 24, 2025 at 8:33 PM
Ooh 👀
February 24, 2025 at 5:54 PM
Awesome!
February 24, 2025 at 5:50 PM
Whoa.
February 8, 2025 at 1:23 AM
Lookin good.
February 8, 2025 at 1:22 AM
Awesome! You ever play Sky: CotL? Kinda reminds me of the player characters from that!
February 1, 2025 at 11:21 PM
I've tried or attempts to port to Render Graph API have been successful. I'm not particularly versed in this side of rendering, so I'm pretty out of my depth here. (2/2)
January 8, 2025 at 5:31 PM
What immediately breaks is `CS0619: 'ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)' is obsolete: 'Use RTHandle for colorAttachment'` and `CS0619: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'`, but none of the fixes (1/2)
January 8, 2025 at 5:29 PM
I think a lot of this is just frustration with their pace of updates. It's hard when you're making one of the biggest games in the world and need to test for many platforms, but Mojang also has dedicated community who would be only too happy to have added their work to the game officially.
January 8, 2025 at 5:02 PM
Too mysterious! I have too many questions.
January 8, 2025 at 4:58 PM
The gap between the object and outline is done by scaling the vertices in the shader (not ideal), and the wobble is done by adding noise to their screenspace position (so they only move horizontally and vertically, never away from the camera) and then a scrolling tiled screenspace "noise" texture.
January 8, 2025 at 4:52 PM
I'd love a copy if you still have any! Been working recently on a jump flood based animated sketchy outline, but it broke in Unity 6 and I noticed Linework supports Unity 6.
January 8, 2025 at 4:49 PM
This is so sick! I'm actually making something similar haha
December 1, 2024 at 4:32 PM