Andrew T Hooks
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athooks.bsky.social
Andrew T Hooks
@athooks.bsky.social
I was born on Saturn, where the people have Eggheads, like me. Sometimes. I mostly do stuff with TTRPGs.
War Games—Thoughts after Recent Play-throughs of Never Going Home and Carry (part 2)

Part 1 Carry and Never Going Home both have unusual systems—especially for games set in the midst of a war. There is no detailed tactical combat, though each has specialized rules for fighting. Never Going Home…
War Games—Thoughts after Recent Play-throughs of Never Going Home and Carry (part 2)
Part 1 Carry and Never Going Home both have unusual systems—especially for games set in the midst of a war. There is no detailed tactical combat, though each has specialized rules for fighting. Never Going Home takes a more traditional approach, offering skills, attributes, even spells. (The latter are evocatively named Whispers, which is nice and creepy and suits the game’s foreboding portrayal of magic.) Still, it allows for a pip-shifting D6 pool that is meant, I think, to weigh training and expertise against decision-making that is necessarily urgent and impulsive.
athooks.com
October 18, 2025 at 8:05 PM
Thanks to all my players at Gamehole con! I’ve had awesome groups in both of the games I’ve run so far. (Necronautilus and Trophy Dark.) Whether you played as a nun, or a noxious cloud of gas, I really enjoyed meeting all of you!
October 17, 2025 at 8:10 PM
War Games—Thoughts after Recent Play-throughs of Never Going Home and Carry (part 1)

This year I was lucky enough to be able to pull together player groups for two separate Never Going Home…

https://athooks.com/war-games-thoughts-after-recent-play-throughs-of-never-going-home-and-carry-part-1/
October 3, 2025 at 7:41 PM
What I Do

If you’ve wound up at this blog, I thought it might be worth laying out where my thoughts about TTRPGs are coming from. I’m not suggesting that I’m especially interesting, but if you’re going to take the time to consider my opinions about games, you might…

https://athooks.com/what-i-do/
September 19, 2025 at 10:13 PM
Reposted by Andrew T Hooks
good morning, i wrote a manifesto about a new direction for game design / play
possumcreek.medium.com/the-expressi...
The Expressionist Games Manifesto
“Work! Intoxication! Brain-racking! Chewing, eating, gorging, rooting up! Rapturous birth pangs! Jabbing of the brush, preferably right…
possumcreek.medium.com
September 8, 2025 at 12:41 PM
In Praise of Hearts of Wulin

I just finished a 9-session mini-campaign of Hearts of Wulin. It is a wuxia-melodrama RPG that is Powered by the Apocalypse. Despite the fact that it was published by The Gauntlet, it seems to maintain a very low profile online. It’s unfortunate that it hasn’t been…
In Praise of Hearts of Wulin
I just finished a 9-session mini-campaign of Hearts of Wulin. It is a wuxia-melodrama RPG that is Powered by the Apocalypse. Despite the fact that it was published by The Gauntlet, it seems to maintain a very low profile online. It’s unfortunate that it hasn’t been discovered by more gamers. It really is an exceptional game, and a very solid toolkit for the emulation of wuxia television and cinema.
athooks.com
September 6, 2025 at 11:11 PM
The Joys of Mucking about with Wicked Ones

A few weeks ago, I started a short run campaign of Wicked Ones. My group set up a sandbox and are playing through it until we’ve had enough of it, or until our dungeon is maxed out or destroyed by adventurers. Yes, we have a dungeon—mostly they do, as one…
The Joys of Mucking about with Wicked Ones
A few weeks ago, I started a short run campaign of Wicked Ones. My group set up a sandbox and are playing through it until we’ve had enough of it, or until our dungeon is maxed out or destroyed by adventurers. Yes, we have a dungeon—mostly they do, as one part of my GMing duties here is to attack their dungeon and to push them to fight to make it better and more secure.
athooks.com
August 23, 2025 at 10:06 PM
Kult Musings – Part 2

I should mention that, while I have GMed Kult several times, I’ve always been ambivalent about the system. Generally, I love games that are Powered by the Apocalypse and run them quite often. I think I’m pretty good at separating good hacks from bad ones, and, well, Kult…
Kult Musings – Part 2
I should mention that, while I have GMed Kult several times, I’ve always been ambivalent about the system. Generally, I love games that are Powered by the Apocalypse and run them quite often. I think I’m pretty good at separating good hacks from bad ones, and, well, Kult isn’t pretty, mechanically. Among other issues, it suffers from a flaw that is common to PbtA knockoffs—the designers don’t seem to have given much thought to really exploiting what a PbtA setup can do for the kinds of stories that they want to tell.
athooks.com
August 8, 2025 at 11:25 PM
Kult Musings 2025 – Part 1

The following is a deposition drawn from many days of working with Kult. It mostly deals with things that I don’t like about the game. There are good things about Kult as well, but, mostly, I think these things can be found in other games that don’t share Kult’s…
Kult Musings 2025 – Part 1
The following is a deposition drawn from many days of working with Kult. It mostly deals with things that I don’t like about the game. There are good things about Kult as well, but, mostly, I think these things can be found in other games that don’t share Kult’s mechanical and stylistic problems. Also, I think that superlative reviews are easy to find elsewhere.
athooks.com
July 26, 2025 at 11:29 PM
Early early flight to Philadelphia. Breakfast…hotel…then on to PAXU!!!
December 5, 2024 at 3:02 PM
This guy…still pumping out all the energy after all these years
December 2, 2024 at 11:31 PM
Getting ready for PAXUnplugged this week!
December 1, 2024 at 11:23 PM
Reposted by Andrew T Hooks
If you ever wanted a #NightWitchesRPG inspired setting for #StarCrossed, we have one for #StarCrossedLoveLetter backers: Psikushka by @jmstar.bsky.social. @helloalexroberts.bsky.social hoped for something, "Very Jason" and found that he delivered the beautifully tragic goods.
Star Crossed: Love Letters Project Update: Bonus Content! Psikhushka - A 3-Player Pairing from Jason...
Three-player Star Crossed has been one of the most requested features since I first started playtesting the game. I’m very pleased to offer some solid (and relatively simple!) r...
www.backerkit.com
November 15, 2023 at 10:47 PM
Reposted by Andrew T Hooks
Back in Stock!
A Visitor's Guide to the Rainy City
Dead Letter Society
Goblin Errands
here there be monsters!
Magical Fury
Plant Girl Game
Rune
The Deck of Many Quests - Gothic Horrors
The Stygian Library
Waffles for Esther
www.indiepressrevolution.com/xcart/
October 10, 2023 at 2:54 AM
Reposted by Andrew T Hooks
Tabletop role-playing games
Powered By the Apocalypse games (Subset of the above)
Board games
Tea
Nail polish
Audio drama
Film noir
Live theater
Bath bombs and other fancy bath products
Sci-fi and fantasy
October 7, 2023 at 6:54 PM
Reposted by Andrew T Hooks
Big Bad Con was great and a collection of conversations there inspired me to hyper focus and create an extremely goofy one page game.

Elf With A 10 Page Backstory coming soon!
October 2, 2023 at 7:57 PM
Reposted by Andrew T Hooks
It’s out! 🧝‍♀️🧝🧝‍♂️
October 4, 2023 at 8:10 PM
Reposted by Andrew T Hooks
Top 4 on Itch’s new and popular. Let’s fuckin go!
October 4, 2023 at 11:05 PM
It was awesome! It gave everyone pause, and a need to process/decompress as a group, and I gotta say: it was a happy night as a GM.
October 9, 2023 at 1:03 AM
Her character was handling trauma better than any other, but she fumbled a dice roll against an entity that she (but not her character) knew was potentially lethal. She went with the RP, and got one-shotted.
October 9, 2023 at 1:02 AM
We were in a relatively quiet part of the story, and one player got bold—intentionally reckless, really—and everything went waayy south. It was awesome.
October 9, 2023 at 1:00 AM
So…notes from a humble (I hope) common GM here…I had an awesome session on Friday of an ongoing Delta Green campaign. Our group has been playing for several months now, and pretty much everyone is ailing. It’s extremely fun—everything that most people want out of a mythos campaign.
October 9, 2023 at 12:57 AM