Ava Raelynn
banner
avarae.bsky.social
Ava Raelynn
@avarae.bsky.social
I do music things and make games sometimes 😗

https://brightmothgames.itch.io

https://linktr.ee/avaraelynn
I love it when the lil Guys in the game chat at each other as we explore the wilderness. Please, Mimir, do continue telling me this funny story about that time Thor was a tool. No it’s fine, I don’t need to get out the boat yet, please finish.

I love that shit.
December 20, 2025 at 8:33 PM
The hope is to eventually be able to work on some kind of new project, but for now I’m happy with just fleshing out different little features to be able to do the silly code things I like doing an get better at a language that got me started in programming. And so far, we’re doing it!
September 16, 2025 at 7:18 AM
But hey, that’s how we learn! I’ve even been able to improve on a bunch of the systems in ways that would have been challenging or even impossible in P8, but don’t break the feel or the spirit of the game, and, I mean, that was the whole goal for starting this work anyway!
September 16, 2025 at 7:18 AM
c++20 has got SO MUCH MORE goo in it than what I came up with in highschool. It’s still C++ and incredibly frustrating at times, but its felt really good to be elbows deep in it on the days I can spare an hour or two for it. The port work is almost done, but it’s buggier and messier.
September 16, 2025 at 7:18 AM
Eventually I pivoted my test “game” (the code to leverage the engine setup and help with sorting out what I need and how to use it), to porting our best P8 game over. There’s no _real_ benefit to a 1:1 remake beyond having a fully designed tiny game to build using the new setup, and it’s been wild.
September 16, 2025 at 7:18 AM