Institute Of Arcane Axioms
axiomsofdominion.bsky.social
Institute Of Arcane Axioms
@axiomsofdominion.bsky.social
Developer Account For Fantasy Academy School And Social Simulator
Community college is certainly a better model for mass accessibility, but it's still just a modified version of aristocratic universities. We can do better pretty easily from a technical perspective. The political aspect is harder of course.
December 19, 2025 at 9:12 PM
It makes no sense. You'd need to come up with a new model from the ground up that was actually designed for the purpose to which you want to put it.
December 19, 2025 at 4:35 PM
The purpose of the Ivy League is to connect young elites to future partners and patrons and why do people otherwise digging very deeply into the concept of disrupting entrenched structures of social elitism think this model can be expanded across society?
December 19, 2025 at 4:35 PM
And the money for these institutions, even as public universities started springing up orginated from American and northwestern European dominance of global trade income and capitalist donations.
December 19, 2025 at 4:35 PM
An institution designed to funnel public money to the hobby interests of wealthy aristocrats, and later merely wealthy oligarchs. And to help the wealthy elite intermingle much like a dating service for the old money class, with a partonage service on the side.
December 19, 2025 at 4:35 PM
That's the first article in this debate that I've seen even attempt to view the situation objectively.

You see a lot of people blathering about US police descending from slave patrols, and what that means.

Very few of those same people are considering the origins of the modern university.
December 19, 2025 at 4:35 PM
Here's a screenshot of the section about you. The article is very basic imo, barely even pop science level.
December 19, 2025 at 12:02 AM
You can paste the link into archive.today and it successfully shows the whole article. Just verified.
archive.today
December 19, 2025 at 12:00 AM
Yeah Stellar Monarch 1 and 2 ran into a similar issue as Star Dynasties regarding the military stuff. They both wanted to focus on non-combat. Compared to Starsector which had very high quality real time battles and a big focus on combat.
December 18, 2025 at 5:22 PM
Really should have moved at least 25,000 units. It's not as good as say Star Sector but it's pretty good.
December 18, 2025 at 4:35 PM
In my view a lot of people really don't understand how much an indie game being successful is raw luck. Which is wild given how well known the story of AmongUs becoming a hit is.

I'd say StarDynasties was a 7/10 before the family DLC and an 8/10 after. As far as indie games go.
December 18, 2025 at 4:35 PM
I was posting about it and was bit surprised how little attention it was getting. Think a lot of the audience was still locked in to like CK2 and then CK3? He didn't have much name rec or big marketing. You had to be watching videos about "15 upcoming strategy games" to see it, or me looking myself.
December 18, 2025 at 4:26 PM
A large portion of potential audience for Star Dynasty really wants a *ton* of player control over things. So not being able to offer a marriage or a planet or w/e was a really big drama fest, especially knowing the mechanic existed for the AI to request things. Huge steam forum drama in early days.
December 18, 2025 at 4:18 PM
Historical games have insane limitations for a lot of reasons. Consider Paradox where people have a view of history that is objectively wrong but whine about the game being ahistorical all the time. Huge problem for Paradox. Have to stick in lots of railroading, too.
December 18, 2025 at 4:16 PM
There was a huge backlash when Glen refused to let you make a family, so he had to eventually make a DLC for it later. That really hurt the launch. Among other issues. And people really did hate the feeling of randomness. Also they super hated how you couldn't offer deals, only accept them.
December 18, 2025 at 4:14 PM
The genderless stuff and the playersexual stuff is a financial thing you can't avoid with a high production value waling around rpg.
December 18, 2025 at 3:42 PM
As someone working on a game heavily based on social simulation, the main problem for narrative RPGs is having dialogue and scripted plots that are actually quite short/simple. The minute you include having scripted dialogue you are stuck with "max rep" situations.
December 18, 2025 at 3:42 PM
The cheese was friendship, ironically. And also getting a lucky map setup. But yeah the game was worth it. Plenty of fun. The major issue that cost the dev in my view was his insistence on the red=0%,blue=100% and yellow=1%-99% action success system. People hated that, did lots of savescumming, etc.
December 18, 2025 at 3:39 PM
Because the Atlantic is all the people anyone even remotely left of center hated until Trump unveiled a new even more insane political ideology. Or non-ideology in his case I guess.
December 18, 2025 at 12:08 AM
Pacific, obviously.
December 17, 2025 at 11:40 PM
We must return to Netscape Navigator, it is the only way.
December 17, 2025 at 10:11 PM
I was just going to say the same to you.
December 17, 2025 at 9:40 PM
Do I think that decision makers who are biased against military history care more about that bias than the budget? Yes. Bret has specifically stated that there is such a bias. Do I think that these same people do not care for the typical student who wants more military history? Also yes.
December 17, 2025 at 9:28 PM