There are 7 total steps in the level loading process and they've hardcoded the percent complete the loading bar should be at each step
As a kid I always thought the loading bar moved the same every time but I could never prove it until now
There are 7 total steps in the level loading process and they've hardcoded the percent complete the loading bar should be at each step
As a kid I always thought the loading bar moved the same every time but I could never prove it until now
There's just no excuse for this kind of code
There's just no excuse for this kind of code
Like this, but dithered and better
Like this, but dithered and better
Not shown (because I didn't want to take more time) is adding a physics joint between either end of the chain and whatever intersects it and reducing the slack on both "new" halves of the chain
Not shown (because I didn't want to take more time) is adding a physics joint between either end of the chain and whatever intersects it and reducing the slack on both "new" halves of the chain
This feels like a great excuse to share a little progress video
This feels like a great excuse to share a little progress video
The code is super brittle and there's lots of room for improvement, but it's going to save me a lot of time in the long run
The code is super brittle and there's lots of room for improvement, but it's going to save me a lot of time in the long run
Because now I have to figure out a way to generate icons in that style at runtime for arbitrary user-created weapon meshes from the wild west of Garry's Mod
Because now I have to figure out a way to generate icons in that style at runtime for arbitrary user-created weapon meshes from the wild west of Garry's Mod
No real point here, it's just topical
No real point here, it's just topical