BadComputer
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badcomputer.bsky.social
BadComputer
@badcomputer.bsky.social
Game dev. Currently homebrewing for the SEGA Master System.
https://badcomputer0.itch.io/

Pixel art account: @helpcomputer0.bsky.social‬
Every time I finish making a stage in Razing Core I replay the whole game up to the end of that stage.

I can honestly say this is the most fun I've had playtesting one of my own games so far. I hope everyone else will feel the same.

#homebrew #mastersystem
January 10, 2026 at 3:45 AM
Razing Core at MAGFest Homebrew Showcase representing the SEGA Master System! 😎

A big thank you to @megacatstudios.bsky.social for putting on the display, and picture courtesy of @shanelynch.bsky.social

#mastersystem #homebrew
January 8, 2026 at 11:36 PM
In 2025 I released two new SEGA Master System games and started work on another.

In 2026 my goal is to release another two for SMS and another unknown project.

Thanks for all your support this year!

#mastersystem #homebrew
December 31, 2025 at 3:35 PM
In Razing Core there's a small period of invincibility when you collect anything, this allows you to be more aggressive or escape to safety. #homebrew #mastersystem
December 27, 2025 at 3:37 PM
Polite reminder my two most recently released SEGA Master System games don't have speedrun times recorded and are actual complete games.

#mastersystem #homebrew
December 19, 2025 at 4:54 PM
Work continues on Razing Core.

Quote of the day from Zanac dev Takayuki “Jemini” Hirono: "Often what the developers think of as easy or middling difficulty, to the average person, it’s already more than hard enough."

Have a good weekend.

#mastersystem #homebrew
December 19, 2025 at 3:57 PM
Work continues on Razing Core #mastersystem #homebrew
November 25, 2025 at 9:28 PM
The last copies of Frontier Force are now available from 2Minds! ⬇️

"Fast shipping in Colissimo (priority mail) only. I will not ship to the USA due to problem between Laposte & US. tariffs... "

#mastersystem #homebrew
November 24, 2025 at 8:40 PM
Work in progress next stage in Razing Core. Only 1/3 of the game is in outer space, so all the remaining stages will have a greater variety. #mastersystem #homebrew
November 12, 2025 at 2:05 PM
You must simply keep adding guns. #homebrew #mastersystem
October 29, 2025 at 11:07 PM
Work in progress mid boss for Razing Core #mastersystem #homebrew
October 25, 2025 at 12:25 AM
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber is now available for free on Itch ⬇️ #homebrew #mastersystem
October 20, 2025 at 10:39 AM
Hello #PortfolioDay! I make SEGA Master System games. I'm currently developing my 4th game (Razing Core). #mastersystem #homebrew
October 14, 2025 at 7:58 PM
Back to working on Razing Core today. #mastersystem #homebrew
October 9, 2025 at 7:09 PM
To celebrate the 40th Anniversary of the SEGA Mark III console in Japan, Astro Climber will be released and available for free on 20th October. #homebrew #mastersystem
October 7, 2025 at 12:33 PM
I freed up a little more space. Here's a work in progress intro for Astro Climber. This will be the last item added. #mastersystem #homebrew
October 3, 2025 at 12:59 PM
Adding some little details to fill up the remaining ROM space on Astro Climber. #homebrew #mastersystem
October 1, 2025 at 6:01 PM
Working on the final stuff for Astro Climber. It will go into testing soon. #homebrew #mastersystem
September 29, 2025 at 10:09 PM
Back to working on Razing Core today #homebrew #mastersystem
September 28, 2025 at 10:48 AM
I've been working on the Astro Climber manual today. It will be in colour with illustrations and will be easily printable.

I'm also working on providing translations in various languages.

#homebrew #mastersystem
September 19, 2025 at 3:23 PM
Playing around with ideas for the cover #homebrew #mastersystem
September 17, 2025 at 4:51 PM
I've tried to make it so that you can avoid each enemy in multiple ways, you can stun them, avoid, wait, or jump over for example. You just have to pick the right one in the chaos of the stage. #homebrew #mastersystem
September 10, 2025 at 4:43 PM
Compression of the stage data has freed up over 2600 bytes! The priority will be to add a new enemy and some backgrounds. Sound and music is also being worked on. #homebrew #mastersystem
September 9, 2025 at 7:44 PM
Working on the title screen #homebrew #mastersystem
September 8, 2025 at 4:55 PM
You can now stun enemies with the grapple hook and I've added collapsing platforms too. #homebrew #mastersystem
September 6, 2025 at 4:31 PM