Bagel Bits Bakery
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bagelbitsbakery.bsky.social
Bagel Bits Bakery
@bagelbitsbakery.bsky.social
I have been making it so you can destroy structures to get materials. Which means, I am going to be making a crafting system 😬. Wish me luck

#gamedev #indiedev #pixelart #godot
January 21, 2026 at 5:08 PM
I've been making some changes to the edges of the chunks, and it's safe to say things are going well 😅

#gamedev #indiedev #pixelart #godot
January 19, 2026 at 11:52 AM
I have finished making a new enemy, which is a crab which jumps around and then slams at the player!

#gamedev #indiedev #godot #pixelart
January 17, 2026 at 9:54 AM
I have added some calm music into the villages! (Provided by my composer) and also added some water to the world. I like the water but I still need to work on it a little more. But that is a job for the future.

#gamedev #indiedev #godot #pixelart
January 14, 2026 at 11:51 AM
I am thinking of doing most of the animation in this game with tweening/animation players, including enemy animations. What do you guys think of the animations for the tentacle guys?

#gamedev #pixelart #indiedev #godot
January 13, 2026 at 6:25 PM
I have improved the upgrade menu! I have made the chests ease in from the bottom now. The particles now respond to the rarity of the upgrade, along with a beam of light.

It now also shows the name, description and rarity of the upgrade as text (for now).

#gamedev #pixelart #godot #indiedev
January 11, 2026 at 11:24 AM
I have started working on an upgrade menu, where they slide in from the side as chests, and then the one you chose gets eaten by a duck. I ran out of time today, so the particles are a little rushed lol. What do you all think?

#gamedev #indiedev #pixelart #godot
January 10, 2026 at 10:10 AM
I've been working on making the back of tiles more noticeable (again lol). This time using lighting that only affect the tiles.

#pixelart #gamedev #indiedev #godot
January 8, 2026 at 6:50 PM
I had some feedback earlier today that it wasn't clear what was an enemy and what was just decoration, so I added some rings around the shadows to show what is an enemy, how does this look?

#pixelart #gamedev #indiedev #godot
January 7, 2026 at 6:09 PM
January 5, 2026 at 3:49 PM
January 5, 2026 at 11:46 AM
I have added villages to the grass biome, they are just the houses at the moment, but in the future I think I will also add NPCs. I am happy with how I got the houses to look kind of 3D, even though they're just sprites.

#pixelart #gamedev #indiedev #godot
January 5, 2026 at 11:46 AM
I have now got the decorations actually looking like decorations. This is all one big multimesh with only one shader, which I am very proud of

#godot #indiedev #pixelart #gamedev
January 2, 2026 at 10:26 AM
I'm working on making a system for decorations in my game world. Now this is top tier stuff lol

#gamedev #indiedev #godot #pixelart
January 1, 2026 at 12:24 PM
I have reworked my inventory UI visuals to be based around islands to fit with the theming of the game.

#pixelart #godot #indiedev #gamedev
December 29, 2025 at 12:55 PM
Merry Christmas Everyone!

#pixelart #art
December 25, 2025 at 9:09 AM
I have added 2 new structures to my game. A bigger enemy camp for the grass biome and a ritual for the desert biome which will relate to the lore.

#gamedev #pixelart #godot #indiedev
December 24, 2025 at 4:51 PM
I have started adding new structures to my game to make exploring world feel better. Which is one of the things I am doing to make exploration fun, since it is half of my game.

#pixelart #gamedev #indiedev #godot
December 23, 2025 at 10:02 AM
I've got the map in my game starting off mostly hidden (apart from the grass biome), and when you load the chunks they get revealed on the map. When you find a dungeon, the biome it is apart of gets fully revealed as well.

It's a very basic system, but I think it works for now.

#pixelart #indiedev
December 22, 2025 at 11:09 AM
I have some more progress on the map. Having a marker for the player and a marker for special tiles.

What do you all think of these?

#pixelart #gamedev #indiedev #godot
December 21, 2025 at 10:59 AM
I have started making a game map, it is very simple right now, only showing the chunks biomes. But, I am really happy with it!

In the future, it is going to show where special tiles are, where the player is and dynamically hide the chunks.

#pixelart #gamedev #indiedev #godot
December 19, 2025 at 10:24 AM
Been working on exploration and the biggest problem I keep getting is people can't tell when height changes.

I have a couple of fixes I want to try to attempt, but the first one is adding visual outlines to height changes. I like it.

#gamedev #indiedev #godor #pixelart
December 17, 2025 at 12:22 PM
I've added a damage indicator for when you hit the enemies, I just need to make weapon durability be shown to the player and add sounds and then my combat pass is done! The I can start working on exploration

#pixelart #indiedev #gamedev #godot
December 14, 2025 at 5:11 PM
All the weapon types have their own aerial attacks! My next task is to animated them all.

#gamedev #indiedev #godot #pixelart
December 12, 2025 at 10:31 AM
Been programming some bridges for a jam game. It's weird being just the programmer for a project, I'm used to doing most of the jobs.

#gamedev #indiedev #godot
December 8, 2025 at 4:46 PM